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Render-based factorization for additive light field display
Computer Animation and Virtual Worlds ( IF 1.1 ) Pub Date : 2021-06-17 , DOI: 10.1002/cav.2010
Nianchen Deng 1 , Zhenyi He 2 , Xubo Yang 1
Affiliation  

Augmented Reality (AR) and Virtual Reality (VR) applications enable viewers to experience 3D graphics immersively. However, current hardware either fails to provide multiple viewpoints like projectors or cause conflicts between vergence and accommodation like consumable headsets. Prior researchers have designed multi-view displays to solve the problem by enabling view-dependent images and focus cues. Nevertheless, it requires minutes to calculate one frame, which is critical for real-time AR/VR applications. In this paper, we propose a new render-based factorization for additive light field display and further improve the performance by optimizing the initialization of layers. We next compare our work with the state of the art and the results show that our solution has competitive results while the calculation takes less than 20 ms for each frame.

中文翻译:

用于附加光场显示的基于渲染的分解

增强现实 (AR) 和虚拟现实 (VR) 应用程序使观众能够身临其境地体验 3D 图形。然而,当前的硬件要么无法像投影仪那样提供多视点,要么像消耗性耳机那样导致聚散度和调节之间的冲突。之前的研究人员设计了多视图显示器,通过启用与视图相关的图像和聚焦提示来解决这个问题。然而,计算一帧需要几分钟,这对于实时 AR/VR 应用程序至关重要。在本文中,我们为加性光场显示提出了一种新的基于渲染的分解,并通过优化层的初始化进一步提高了性能。我们接下来将我们的工作与最先进的技术进行比较,结果表明我们的解决方案具有竞争力的结果,而每帧的计算时间不到 20 毫秒。
更新日期:2021-07-12
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