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Playing videogames or using social media applications on smartphones causes mental fatigue and impairs decision-making performance in amateur boxers
Applied Neuropsychology: Adult ( IF 1.7 ) Pub Date : 2021-06-01 , DOI: 10.1080/23279095.2021.1927036
Leonardo Sousa Fortes 1 , Petrus Gantois 1 , Dalton de Lima-Júnior 1 , Bruno Teixeira Barbosa 1 , Maria Elisa Caputo Ferreira 2 , Fabio Yuzo Nakamura 1 , Maicon R Albuquerque 3 , Fabiano Souza Fonseca 4
Affiliation  

Abstract

This study aimed to analyze the effect of playing videogames and using social media applications on smartphones on decision-making and countermovement jump (CMJ) performance in amateur boxers. Twenty one boxers were enrolled in the study and were randomly assigned to all three experimental conditions [smartphone (30SMA), videogame (30VID), and control (CON)]. CMJ was measured before and 30-min after each experimental condition. The athletes ran simulated combat recorded for decision-making analysis. The boxers watched coaching videos (CON), used social media applications on smartphones (30SMA), and played video games (30VID) for 30 min just before the combat simulation. Both attack and defense decision-making performance were worse in both 30SMA and 30VID conditions compared to the CON condition (p = 0.001). Regarding CMJ, despite no condition effect (p = 0.96) been obtained, a time effect (p = 0.001) was observed; So, it was found a decrease in CMJ performance after all experimental conditions (p = 0.001), with no difference between them. Using social media applications on smartphones and playing video game impairs decision-making performance in amateur boxers, with no harms for CMJ performance.



中文翻译:

在智能手机上玩电子游戏或使用社交媒体应用程序会导致业余拳击手精神疲劳并影响决策能力

摘要

本研究旨在分析在智能手机上玩电子游戏和使用社交媒体应用程序对业余拳击手的决策和反跳 (CMJ) 表现的影响。21 名拳击手参加了这项研究,并被随机分配到所有三种实验条件 [智能手机 (30SMA)、视频游戏 (30VID) 和对照 (CON)]。在每个实验条件之前和之后 30 分钟测量 CMJ。运动员进行模拟实战记录,用于决策分析。拳击手在模拟战斗前观看了 30 分钟的教练视频 (CON)、使用智能手机上的社交媒体应用程序 (30SMA) 并玩了 30 分钟的视频游戏 (30VID)。与 CON 条件相比,30SMA 和 30VID 条件下的攻防决策性能均较差(p = 0.001)。关于 CMJ,尽管没有获得条件效应 ( p  = 0.96),但观察到时间效应 ( p  = 0.001);因此,在所有实验条件 ( p = 0.001)之后,发现 CMJ 性能有所下降, 但它们之间没有差异。在智能手机上使用社交媒体应用程序和玩视频游戏会影响业余拳击手的决策能力,但对 CMJ 表现没有影响。

更新日期:2021-06-01
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