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Gender in eSports research: a literature review
European Journal for Sport and Society Pub Date : 2021-06-02 , DOI: 10.1080/16138171.2021.1930941
Egil Trasti Rogstad 1
Affiliation  

Abstract

The popularity of eSports has skyrocketed recently, prompting increasing academic attention. However, reflecting the male-dominated reality of the eSports industry, most research is focused on men. Decades of research on gender in the context of technology and computer gaming present a valid cause for concern regarding how women and other minority individuals in these settings have been and remain oppressed. This article presents a traditional narrative review of how the theoretical concept of hegemonic masculinity is used to understand gendered power inequalities in eSports in the research literature. The review reveals that research that focuses on gender and eSports revolves around three main themes: (1) issues of the construction of masculinity, (2) online harassment, and (3) negotiations of gendered expectations. Based on a discussion of gendered power inequalities within these themes, the review concludes that although eSports and traditional sports are clearly different, they discursively link masculinity, athleticism, and competition very similarly. This has significant implications for women and minority players, which in turn calls for more research on how masculinity is regaining dominance despite the increasing participation of girls and women within eSports.

Abbreviation list:

ESA - Entertainment Software Association

LAN - Local Area Network



中文翻译:

电子竞技研究中的性别:文献综述

摘要

最近,电子竞技的普及率飙升,引起了越来越多的学术关注。然而,反映电子竞技行业男性主导的现实,大多数研究都集中在男性身上。数十年来在技术和电脑游戏背景下对性别的研究提出了令人担忧的理由,即女性和其他少数群体在这些环境中如何一直并且仍然受到压迫。本文对研究文献中如何使用霸权男性气质的理论概念来理解电子竞技中的性别权力不平等进行了传统的叙述性回顾。该评论显示,关注性别和电子竞技的研究围绕三个主题展开:(1) 男子气概的建设问题,(2) 在线骚扰,以及 (3) 性别期望的协商。基于对这些主题中性别权力不平等的讨论,该评论得出结论,尽管电子竞技和传统体育明显不同,但它们在话语上将男子气概、运动能力和竞争联系在一起非常相似。这对女性和少数族裔选手具有重大意义,这反过来又要求更多研究男性气质如何在电子竞技中越来越多的女性重新占据主导地位。

缩写列表:

ESA - 娱乐软件协会

LAN - 局域网

更新日期:2021-06-02
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