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The Effects of an Immersive Virtual Reality Application in First Person Point-of-View (IVRA-FPV) on The Learning and Generalized Performance of a Lumbar Puncture Medical Procedure
Educational Technology Research and Development ( IF 5.580 ) Pub Date : 2021-06-01 , DOI: 10.1007/s11423-021-10003-w
Maxime Ros , Lorenz S. Neuwirth , Sam Ng , Blaise Debien , Nicolas Molinari , Franck Gatto , Nicolas Lonjon

Medical procedures require skilled reliability, precision, and efficiency. One way in which techniques could be taught to address these requirements is through immersive tutorials in virtual reality (VR), that employ a 3D video (filmed from the first-person point-of-view [FPV]), which is then displayed through an immersive VR application (IVRA-FPV). The present study assessed the pedagogical value of the IVRA-FPV training that taught participants how to implement a lumbar puncture. This procedure was recorded and the corresponding IVRA-FPV tutorial was produced. Medical users/learners (N = 89) were subjected to a prospective randomized comparative study comprised of one group that was assigned to the traditional lecture (n = 44) and the other group to the IVRA-FPV tutorial (n = 45). Each participant was then evaluated as they demonstrated the technique on a mannequin to assess their applied learning skillset generalization. Participants that attended the traditional lecture exhibited better answers during oral examination (p < 0.001). There was a trend with no significant difference regarding the evaluation of their applied learning skillset generalization (p = 0.78 n/s). When evaluating the applied learning outcomes for implementing the lumbar puncture, the IVRA-FPV group performed the procedure more efficiently with less errors and in less time (p < 0.01). These findings suggest that the IVRA-FPV training may increase the efficiency, by which a larger number of professionals can, in a short time-period, implement techniques reliably and correctly in real-world situations, without the need for expensive equipment.



中文翻译:

第一人称视角 (IVRA-FPV) 中沉浸式虚拟现实应用对腰椎穿刺医疗程序学习和综合表现的影响

医疗程序需要熟练的可靠性、精确性和效率。可以教授技术以满足这些要求的一种方法是通过虚拟现实 (VR) 中的沉浸式教程,该教程采用 3D 视频(从第一人称视角 [FPV] 拍摄),然后通过沉浸式 VR 应用程序 (IVRA-FPV)。本研究评估了教授参与者如何实施腰椎穿刺的 IVRA-FPV 培训的教学价值。这个过程被记录下来并制作了相应的 IVRA-FPV 教程。医疗用户/学习者(N  = 89)接受了一项前瞻性随机比较研究,其中一组被分配到传统讲座(n  = 44)和另一组被分配到IVRA-FPV 教程(n  = 45)。然后对每个参与者进行评估,因为他们在人体模型上展示了该技术以评估他们的应用学习技能集概括。参加传统讲座的参与者在口试中表现出更好的答案(p  < 0.001)。在评估他们的应用学习技能集泛化方面没有显着差异的趋势(p  = 0.78 n/s)。在评估实施腰椎穿刺的应用学习成果时,IVRA-FPV 组以更少的错误和更短的时间更有效地执行该程序(p < 0.01)。这些发现表明 IVRA-FPV 培训可能会提高效率,从而使更多的专业人员可以在短时间内在现实世界中可靠、正确地实施技术,而无需昂贵的设备。

更新日期:2021-06-02
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