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Effects of virtual reality application on skill learning for optical-fibre fusion splicing
British Journal of Educational Technology ( IF 5.268 ) Pub Date : 2021-06-02 , DOI: 10.1111/bjet.13118
Yu-Shan Chang

This study explored the effects of virtual reality (VR) application on the process and outcome of skill learning. The participants consisted of 60 new employees in the customer network cable service division of a telecommunications company, and the study focused on the learning of optical-fibre fusion splicing skills. The skill-learning test results revealed the following: (a) the skill-learning effect associated with VR application was greater than that of conventional lecturing and demonstration approaches; (b) VR application had a considerable negative effect on the perception level of skill learning but a moderately positive effect on adaptation and origination levels; and (c) in the VR operation stage of learning, the behavioural transition from the cognitive phase to the associative phase was the most prominent.

中文翻译:

虚拟现实应用对光纤熔接技能学习的影响

本研究探讨了虚拟现实 (VR) 应用对技能学习过程和结果的影响。参与者包括一家电信公司客户网线服务部的60名新员工,研究重点是光纤熔接技能的学习。技能学习测试结果显示: (a) VR 应用的技能学习效果大于传统的讲授和演示方式;(b) VR 应用对技能学习的感知水平有相当大的负面影响,但对适应和起源水平有适度的积极影响;(c) 在学习的 VR 操作阶段,从认知阶段到联想阶段的行为转变最为突出。
更新日期:2021-06-02
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