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Playing Games with Tito
ACM Journal on Computing and Cultural Heritage ( IF 2.4 ) Pub Date : 2021-05-30 , DOI: 10.1145/3446620
Anders Sundnes Løvlie 1 , Karin Ryding 1 , Jocelyn Spence 2 , Paulina Rajkowska 3 , Annika Waern 3 , Tim Wray 1 , Steve Benford 2 , William Preston 2 , Emily Clare-Thorn 2
Affiliation  

This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in combining these two perspectives, through the design of two hybrid museum experiences that aimed to facilitate critical play with/in the collections of the Museum of Yugoslavia and the highly contested heritage they represent. Based on reflections from the design process as well as feedback from test users, we describe a series of challenges: Challenging the norms of visitor behaviour, challenging the role of the artefact, and challenging the curatorial authority. In conclusion, we outline some possible design strategies to address these challenges.

中文翻译:

和铁托玩游戏

本文汇集了关于有趣的博物馆体验的两种不同但相关的观点:批判性游戏和混合设计。本文探讨了将这两种观点结合起来所面临的挑战,通过设计两种混合博物馆体验,旨在促进对南斯拉夫博物馆的收藏品及其所代表的高度争议的遗产进行批判性游戏。基于对设计过程的反思以及测试用户的反馈,我们描述了一系列挑战:挑战游客行为规范,挑战人工制品的角色,挑战策展权威。总之,我们概述了一些可能的设计策略来应对这些挑战。
更新日期:2021-05-30
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