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Volumetric Video in Augmented Reality Applications for Museological Narratives
ACM Journal on Computing and Cultural Heritage ( IF 2.4 ) Pub Date : 2021-05-30 , DOI: 10.1145/3425400
Néill O’dwyer 1 , Emin Zerman 1 , Gareth W. Young 1 , Aljosa Smolic 1 , Siobhán Dunne 1 , Helen Shenton 1
Affiliation  

Cross-reality technologies are quickly establishing themselves as commonplace platforms for presenting objects of historical, scientific, artistic, and cultural interest to the public. In this space, augmented reality (AR) is notably successful in delivering cultural heritage applications, including architectural and environmental heritage reconstruction, exhibition data management and representation, storytelling, and exhibition curation. Generally, it has been observed that the nature of information delivery in applications created for narrating exhibitions tends to be informative and formal. Here we report on the assessment of a pilot scene for a prototype AR application that attempts to break this mold by employing a humorous and playful mode of communication. This bespoke AR experience harnessed the cutting-edge live-action capture technique of volumetric video to create a digital tour guide that playfully embellished the museological experience of the museum visitors. This applied research article consists of measuring, presenting, and discussing the appeal, interest, and ease of use of this ludic AR storytelling strategy mediated via AR technology in a cultural heritage context.

中文翻译:

用于博物馆叙事的增强现实应用中的体积视频

跨现实技术正在迅速成为向公众展示具有历史、科学、艺术和文化兴趣的对象的常见平台。在这个领域,增强现实 (AR) 在提供文化遗产应用方面非常成功,包括建筑和环境遗产重建、展览数据管理和表示、讲故事和展览策展。一般来说,据观察,为叙述展览而创建的应用程序中信息传递的性质往往是信息丰富的和正式的。在这里,我们报告了对原型 AR 应用程序的试点场景的评估,该应用程序试图通过采用幽默和有趣的交流方式来打破这种模式。这种定制的 AR 体验利用体积视频的尖端实景捕捉技术创建了一个数字导游,有趣地修饰了博物馆参观者的博物馆体验。这篇应用研究文章包括测量、展示和讨论在文化遗产背景下通过 AR 技术介导的这种滑稽的 AR 讲故事策略的吸引力、兴趣和易用性。
更新日期:2021-05-30
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