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Towards psychological herd immunity: Cross-cultural evidence for two prebunking interventions against COVID-19 misinformation
Big Data & Society ( IF 8.731 ) Pub Date : 2021-05-11 , DOI: 10.1177/20539517211013868
Melisa Basol 1 , Jon Roozenbeek 1 , Manon Berriche 2 , Fatih Uenal 1 , William P. McClanahan 1 , Sander van der Linden 1
Affiliation  

Misinformation about the novel coronavirus (COVID-19) is a pressing societal challenge. Across two studies, one preregistered (n1 = 1771 and n2 = 1777), we assess the efficacy of two ‘prebunking’ interventions aimed at improving people’s ability to spot manipulation techniques commonly used in COVID-19 misinformation across three different languages (English, French and German). We find that Go Viral!, a novel five-minute browser game, (a) increases the perceived manipulativeness of misinformation about COVID-19, (b) improves people’s attitudinal certainty (confidence) in their ability to spot misinformation and (c) reduces self-reported willingness to share misinformation with others. The first two effects remain significant for at least one week after gameplay. We also find that reading real-world infographics from UNESCO improves people’s ability and confidence in spotting COVID-19 misinformation (albeit with descriptively smaller effect sizes than the game). Limitations and implications for fake news interventions are discussed.



中文翻译:

迈向心理畜群免疫:针对COVID-19错误信息的两种预装干预措施的跨文化证据

有关新型冠状病毒(COVID-19)的错误信息是一个紧迫的社会挑战。在两项研究中,一项进行了预先注册(n 1  = 1771和n 2  = 1777),我们评估了两种旨在提高人们发现三种不同语言在COVID-19错误信息中常用的操纵技术的能力的``预冲动''干预措施的功效(英语,法文和德文)。我们发现病毒式传播!,一款新颖的五分钟浏览器游戏,(a)增强了对COVID-19的错误信息的感知操纵性,(b)提高了人们发现错误信息的态度确定性(信心),并且(c)降低了自我报告的分享意愿与他人的错误信息。在玩游戏后至少一个星期,前两个效果仍然很重要。我们还发现,从联合国教科文组织(UNESCO)读取现实世界的信息图表可以提高人们发现COVID-19错误信息的能力和信心(尽管其影响大小要比游戏中描述的要小)。讨论了假新闻干预措施的局限性和含义。

更新日期:2021-05-11
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