当前位置: X-MOL 学术IEEE Trans. Vis. Comput. Graph. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
My virtual self: the role of movement in children's sense of embodiment.
IEEE Transactions on Visualization and Computer Graphics ( IF 5.2 ) Pub Date : 2021-04-19 , DOI: 10.1109/tvcg.2021.3073906
Hayley Dewe 1 , Janna Gottwald 2 , Laura-Ashleigh Bird 3 , Harry Brenton 4 , Marco Gillies 5 , Dorothy Cowie 6
Affiliation  

There are vast potential applications for children's entertainment and education with modern virtual reality (VR) experiences, yet we know very little about how the movement or form of such a virtual body can influence children's feelings of control (agency) or the sensation that they own the virtual body (ownership). In two experiments, we gave a total of 197 children aged 4-14 years a virtual hand which moved synchronously or asynchronously with their own movements and had them interact with a VR environment. We found that movement synchrony influenced feelings of control and ownership at all ages. In Experiment 1 only, participants additionally felt haptic feedback either congruently, delayed or not at all this did not influence feelings of control or ownership. In Experiment 2 only, participants used either a virtual hand or non-human virtual block. Participants embodied both forms to some degree, provided visuomotor signals were synchronous (as indicated by ownership, agency, and location ratings). Yet, only the hand in the synchronous movement condition was described as feeling like part of the body, rather than like a tool (e.g., a mouse or controller). Collectively, these findings highlight the overall dominance of visuomotor synchrony for children's own-body representation; that children can embody non-human forms to some degree; and that embodiment is also somewhat constrained by prior expectations of body form.

中文翻译:

我的虚拟自我:运动在儿童的体现感中的作用。

具有现代虚拟现实(VR)体验的儿童娱乐和教育有大量潜在应用,但我们对这种虚拟身体的运动或形式如何影响儿童的控制感(机构)或他们拥有的感觉知之甚少。虚拟实体(所有权)。在两个实验中,我们为197位4-14岁的儿童提供了虚拟手,它们可以根据自己的动作进行同步或异步移动,并使其与VR环境进行交互。我们发现运动同步性影响了各个年龄段的控制感和主人翁感。仅在实验1中,参与者会额外地感觉到触觉反馈,无论是一致的,延迟的还是根本没有,这不会影响控制感或主人翁感。仅在实验2中,参与者使用虚拟手或非人类虚拟块。如果视觉运动信号是同步的(如所有权,代理商和位置等级所指示),则参与者在一定程度上体现了这两种形式。然而,仅将处于同步运动状态的手描述为感觉像是身体的一部分,而不是像工具(例如,鼠标或控制器)。总的来说,这些发现突出了视觉运动同步在儿童自身身体表征中的整体优势。儿童可以在某种程度上体现非人类形式;并且该实施例也受到身体形式的先前期望的限制。仅将处于同步运动状态的手描述为感觉像是身体的一部分,而不是像工具(例如,鼠标或控制器)。总的来说,这些发现突出了视觉运动同步在儿童自身身体表征中的整体优势。儿童可以在某种程度上体现非人类形式;并且该实施例也受到身体形式的先前期望的限制。仅将处于同步运动状态的手描述为感觉像是身体的一部分,而不是像工具(例如,鼠标或控制器)。总的来说,这些发现突出了视觉运动同步在儿童自身身体表征中的整体优势。儿童可以在某种程度上体现非人类形式;并且该实施例也受到身体形式的先前期望的限制。
更新日期:2021-04-19
down
wechat
bug