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Visual Self-Motion Feedback Affects the Sense of Self in Virtual Reality.
Multisensory Research ( IF 1.6 ) Pub Date : 2020-12-11 , DOI: 10.1163/22134808-bja10043
Aubrieann Schettler 1 , Ian Holstead 2 , John Turri 1, 3 , Michael Barnett-Cowan 4
Affiliation  

We assessed how self-motion affects the visual representation of the self. We constructed a novel virtual-reality experiment that systematically varied an avatar's motion and also biological sex. Participants were presented with pairs of avatars that visually represented the participant ('self-avatar'), or another person ('opposite avatar'). Avatar motion either corresponded with the participant's motion, or was decoupled from the participant's motion. The results show that participants identified with (i) 'self-avatars' over 'opposite-avatars', (ii) avatars moving congruently with self-motion over incongruent motion, and importantly (iii) with the 'opposite avatar' over the 'self-avatar' when the opposite avatar's motion was congruent with self-motion. Our results suggest that both self-motion and biological sex are relevant to the body schema and body image and that congruent bottom-up visual feedback of self-motion is particularly important for the sense of self and capable of overriding top-down self-identification factors such as biological sex.

中文翻译:

视觉自我运动反馈会影响虚拟现实中的自我感。

我们评估了自我运动如何影响自我的视觉表现。我们构建了一个新颖的虚拟现实实验,该实验系统地改变了化身的动作以及生物性别。向参与者展示了可视化代表参与者(“自我头像”)或另一个人(“相对头像”)的成对头像。阿凡达的动作要么与参与者的动作相对应,要么与参与者的动作分离。结果显示,参与者识别为(i)相对于“对立头像”为“自我头像”,(ii)对应于不相称运动与自身运动一致地移动的头像,并且重要的是(iii)相对于“相反的头像”为“相反的头像”自我化身”,即相反的化身的运动与自我运动相吻合。
更新日期:2020-12-11
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