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The Impact of Television, Electronic Games, and Social Technology Use on Sleep and Health in Adolescents with an Evening Circadian Preference
Journal of Youth and Adolescence ( IF 5.625 ) Pub Date : 2021-05-04 , DOI: 10.1007/s10964-021-01429-9
Nicole B Gumport 1 , Caitlin E Gasperetti 1 , Jennifer S Silk 2 , Allison G Harvey 1
Affiliation  

There are mixed findings when examining if technology use is harmful for adolescent sleep and health. This study builds on these mixed findings by examining the association between technology use with sleep and health in a high-risk group of adolescents. Adolescents with an evening circadian preference (N = 176; 58% female, mean age = 14.77, age range = 10–18) completed measures over one week. Sleep was measured via actigraphy. Technology use and health were measured using ecological momentary assessment. Technology use was associated with an increase in sleep onset latency; with better emotional, social, cognitive, and physical health; and with worse behavioral health. This study offers support for technology use having some benefits and expands research on technology use to adolescents with an evening circadian preference.



中文翻译:

电视、电子游戏和社交技术的使用对夜间昼夜节律偏好的青少年睡眠和健康的影响

在检查技术使用是否对青少年睡眠和健康有害时,有不同的发现。这项研究建立在这些混合发现的基础上,通过检查技术使用与高危青少年群体的睡眠和健康之间的关联。具有夜间昼夜节律偏好的青少年 ( N = 176; 58% 的女性,平均年龄 = 14.77,年龄范围 = 10–18) 在一周内完成了测量。睡眠是通过活动记录仪测量的。使用生态瞬时评估来测量技术使用和健康。技术的使用与入睡潜伏期的增加有关;具有更好的情绪、社交、认知和身体健康;并且行为健康状况更差。本研究为具有某些益处的技术使用提供支持,并将技术使用研究扩展到具有夜间昼夜节律偏好的青少年。

更新日期:2021-05-04
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