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CMCSF: a collaborative service framework for mobile web augmented reality base on mobile edge computing
Computing ( IF 3.7 ) Pub Date : 2021-04-29 , DOI: 10.1007/s00607-021-00952-8
Liang Li , Qiong Lu , Yao Xu , Huabing Zhang , Yuan Li

Mobile web-based augmented reality (MWAR) provides users with quick richer information interaction forms due to its convenience and universality. However, the 3D model data service for MWAR is a type of centralized file-based data service, which cannot simultaneously meet diverse user and response delay requirements in large-scale and complex applications. This affects the application and promotion of large-scale and complex MWAR application. To this end, this paper proposes a collaborative model data computing service framework (CMCSF) for MWAR between Mobile Edge Servers (MES), Cloud Servers (CS), and mobile devices. The main contributions of this paper include: (1) The CMCSF converts the file-based 3D model data service in MWAR to a computing-based and interfaced data service to meet the diverse service requirements of users; (2) The CMCSF establishes a collaborative computing model data service between the MES and the CS, and it computes a control and deployment strategy for the collaborative computing model data service in order to reduce the response delay of 3D model data; and (3) The CMCSF optimizes the loading method of the WebGL engine (for example, three.js) and applies the asynchronous loading method of the JSON interface data on the http protocol for browsers to get persistent model data services. An experimental evaluation shows the CMCSF improves the response efficiency of the 3D model data file Significantly when compared with the original centralized file-based 3D model file service.



中文翻译:

CMCSF:基于移动边缘计算的移动Web增强现实协作服务框架

基于移动网络的增强现实(MWAR)由于其便利性和通用性,为用户提供了更快速,更丰富的信息交互形式。但是,用于MWAR的3D模型数据服务是一种基于文件的集中式数据服务,在大型且复杂的应用程序中,它无法同时满足各种用户和响应延迟要求。这影响了大规模和复杂的MWAR应用程序的应用和推广。为此,本文提出了一种用于移动边缘服务器(MES),云服务器(CS)和移动设备之间的MWAR的协作模型数据计算服务框架(CMCSF)。本文的主要贡献包括:(1)CMCSF将MWAR中基于文件的3D模型数据服务转换为基于计算的接口数据服务,以满足用户的多样化服务需求;(2)CMCSF在MES和CS之间建立协作计算模型数据服务,并为该协作计算模型数据服务计算控制和部署策略,以减少3D模型数据的响应延迟;(3)CMCSF优化了WebGL引擎(例如three.js)的加载方法,并在HTTP协议上将JSON接口数据的异步加载方法应用于浏览器,以获取持久性模型数据服务。实验评估表明,与原始的基于集中式文件的3D模型文件服务相比,CMCSF显着提高了3D模型数据文件的响应效率。为减少3D模型数据的响应时延,计算出协同计算模型数据服务的控制和部署策略。(3)CMCSF优化了WebGL引擎(例如three.js)的加载方法,并在HTTP协议上将JSON接口数据的异步加载方法应用于浏览器,以获取持久性模型数据服务。实验评估表明,与原始的基于集中式文件的3D模型文件服务相比,CMCSF显着提高了3D模型数据文件的响应效率。为减少3D模型数据的响应时延,计算出协同计算模型数据服务的控制和部署策略。(3)CMCSF优化了WebGL引擎(例如three.js)的加载方法,并在HTTP协议上将JSON接口数据的异步加载方法应用于浏览器,以获取持久性模型数据服务。实验评估表明,与原始的基于集中式文件的3D模型文件服务相比,CMCSF显着提高了3D模型数据文件的响应效率。js),并在http协议上应用JSON接口数据的异步加载方法,以使浏览器获得持久性模型数据服务。实验评估表明,与原始的基于集中式文件的3D模型文件服务相比,CMCSF显着提高了3D模型数据文件的响应效率。js),并在http协议上应用JSON接口数据的异步加载方法,以使浏览器获得持久性模型数据服务。实验评估表明,与原始的基于集中式文件的3D模型文件服务相比,CMCSF显着提高了3D模型数据文件的响应效率。

更新日期:2021-04-29
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