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Leveraging Virtual Reality and Augmented Reality to Combat Chronic Pain in Youth: Position Paper From the Interdisciplinary Network on Virtual and Augmented Technologies for Pain Management
Journal of Medical Internet Research ( IF 7.4 ) Pub Date : 2021-04-26 , DOI: 10.2196/25916
Deirdre E Logan 1, 2 , Laura E Simons 3, 4 , Thomas J Caruso 3, 4 , Jeffrey I Gold 5, 6, 7, 8 , Walter Greenleaf 9 , Anya Griffin 3, 4 , Christopher D King 10, 11, 12 , Maria Menendez 4 , Vanessa A Olbrecht 10, 12, 13 , Samuel Rodriguez 3, 4 , Megan Silvia 14, 15 , Jennifer N Stinson 16 , Ellen Wang 3, 4 , Sara E Williams 10, 11, 12 , Luke Wilson 17
Affiliation  

Background: Virtual reality (VR) and augmented reality (AR) interventions are emerging as promising tools in the treatment of pediatric chronic pain conditions. However, in this young field, there is little consensus to guide the process of engaging in the development and evaluation of targeted VR-based interventions. Objective: The INOVATE-Pain (Interdisciplinary Network on Virtual and Augmented Technologies for Pain management) consortium aims to advance the field of VR for pediatric chronic pain rehabilitation by providing guidance for best practices in the design, evaluation, and dissemination of VR-based interventions targeting this population. Methods: An interdisciplinary meeting of 16 academics, clinicians, industry partners, and philanthropy partners was held in January 2020. Results: Reviewing the state of the field, the consortium identified important directions for research-driven innovation in VR and AR clinical care, highlighted key opportunities and challenges facing the field, and established a consensus on best methodological practices to adopt in future efforts to advance the research and practice of VR and AR in pediatric pain. The consortium also identified important next steps to undertake to continue to advance the work in this promising new area of digital health pain interventions. Conclusions: To realize the promise of this realm of innovation, key ingredients for success include productive partnerships among industry, academic, and clinical stakeholders; a uniform set of outcome domains and measures for standardized evaluation; and widespread access to the latest opportunities, tools, and resources. The INOVATE-Pain collaborative hopes to promote the creation, rigorous yet efficient evaluation, and dissemination of innovative VR-based interventions to reduce pain and improve quality of life for children.

This is the abstract only. Read the full article on the JMIR site. JMIR is the leading open access journal for eHealth and healthcare in the Internet age.


中文翻译:

利用虚拟现实和增强现实来对抗青年的慢性疼痛:来自跨学科网络的关于疼痛管理虚拟和增强技术的立场文件

背景:虚拟现实 (VR) 和增强现实 (AR) 干预正在成为治疗儿科慢性疼痛疾病的有前途的工具。然而,在这个年轻的领域,指导参与开发和评估基于 VR 的有针对性的干预措施的过程几乎没有共识。目标:INOVATE-Pain(疼痛管理虚拟和增强技术跨学科网络)联盟旨在通过为基于 VR 的干预措施的设计、评估和传播的最佳实践提供指导,推动 VR 在儿科慢性疼痛康复领域的发展针对这一人群。方法:2020 年 1 月召开了由 16 位学者、临床医生、行业合作伙伴和慈善合作伙伴组成的跨学科会议。 结果:回顾该领域的现状,该联盟确定了 VR 和 AR 临床护理研究驱动创新的重要方向,强调了该领域面临的关键机遇和挑战,并就最佳方法实践达成共识,以在未来推进 VR 和 AR 研究和实践的努力中采用小儿疼痛。该联盟还确定了下一步要采取的重要步骤,以继续推进这个有前途的数字健康疼痛干预新领域的工作。结论:要实现这一创新领域的承诺,成功的关键要素包括行业、学术界和临床利益相关者之间富有成效的合作伙伴关系;一套统一的结果域和标准化评估措施;以及对最新机会、工具和资源的广泛访问。

这只是摘要。阅读 JMIR 网站上的完整文章。JMIR 是互联网时代电子健康和医疗保健领域领先的开放获取期刊。
更新日期:2021-04-27
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