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Development of a Design Strategy for Playful Products of Older Adults
The Design Journal Pub Date : 2021-04-22 , DOI: 10.1080/14606925.2021.1912903
Tingting Wang 1, 2 , Dongjuan Xiao 1 , Yumei Dong 3 , Richard H. M. Goossens 2
Affiliation  

Abstract

To support developing new playful product for older adults, this paper briefly reviewed a range of existing playful products, and describes how they could be strategically deconstructed and refactored from the perspective of the five interaction elements (person, purpose, means, contexts, and actions). A design framework combining case analogies and persona methods was proposed. The formalized design strategy of persona and case-based interaction elements analysis system that mainly considers two parts in the design process which are called ‘inspiration cases’ and ‘typical users’ in this paper. The strategy can be applied to the process of re-designing a specific class of playful products, such as tangible toys or digital games, for particular older adults.



中文翻译:

制定老年人趣味产品的设计策略

摘要

为了支持为老年人开发新的趣味产品,本文简要回顾了一系列现有的趣味产品,并描述了如何从五个交互元素(人、目的、手段、上下文和行动)的角度对它们进行战略解构和重构。 )。提出了一个结合案例类比和角色方法的设计框架。人物角色和基于案例的交互元素分析系统的形式化设计策略,主要考虑设计过程中的“灵感案例”和“典型用户”两部分。该策略可以应用于为特定的老年人重新设计特定类别的趣味产品的过程,例如有形玩具或数字游戏。

更新日期:2021-04-22
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