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Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents
Internet Interventions ( IF 5.358 ) Pub Date : 2021-04-20 , DOI: 10.1016/j.invent.2021.100391
Oana A. David , Răzvan Predatu , Roxana A.I. Cardoș

Although evidence-based interventions exist, estimates suggest that about 60% percent of children and adolescents with mental health disorders do not receive the treatment they need. In this context, one expanding strategy for increasing access to mental health care for children and adolescents is the use therapeutic, or serious, games. REThink is one such therapeutic game, developed to offer a CBT-based prevention that was documented in a controlled trial to develop psychological resilience in children and adolescents, aged between 10 and 16, helping them learn healthy strategies for coping with dysfunctional negative emotions such as anxiety, anger and depression. This study aims to test the effectiveness of the REThink therapeutic online video game in promoting emotional health in children and adolescents in a pilot study.

Participants (N = 31), aged between 10 and 16 years, were recruited on a volunteer basis from a school. Emotional problems, irrational beliefs, negative automatic thoughts, rational beliefs, and problem solving abilities were assessed pre- and post-using the therapeutic game. We also measured participants' satisfaction with the game. Results obtained show improvements in terms of emotional problems of the youths, their irrational beliefs, negative automatic thoughts and high levels of intervention satisfaction. of this study are in support of the previous findings suggesting that the REThink online game can be a valuable tool for large-scale mental health efforts aimed at the prevention of emotional disorders in children and adolescents, in accordance with evidence-based prevention protocols.



中文翻译:

REThink治疗性在线视频游戏在促进儿童和青少年心理健康方面的有效性

尽管存在基于证据的干预措施,但估计表明约60%的精神疾病儿童和青少年未得到所需的治疗。在这种情况下,增加儿童和青少年获得心理保健服务的一项扩展策略是使用治疗性游戏或严肃游戏。REThink是一款这样的治疗游戏,旨在提供基于CBT的预防措施,该研究已在一项对照试验中进行了证明,以开发10至16岁的儿童和青少年的心理适应能力,帮助他们学习健康的策略来应对功能障碍的负面情绪,例如焦虑,愤怒和沮丧。这项研究旨在通过一项初步研究来测试REThink治疗性在线视频游戏在促进儿童和青少年情感健康方面的有效性。

 年龄在10至16岁之间的参与者(N = 31)是从学校自愿招募的。在使用治疗游戏之前和之后,评估了情绪问题,非理性信念,消极的自动想法,理性信念和解决问题的能力。我们还评估了参与者对游戏的满意度。获得的结果表明,在青年人的情绪问题,他们的非理性信念,消极的自动思想和较高的干预满意度方面,这些情况得到了改善。这项研究的目的是支持先前的发现,这表明REThink在线游戏可以根据循证的预防协议,为预防儿童和青少年的情绪障碍而进行的大规模精神卫生工作提供有价值的工具。

更新日期:2021-04-23
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