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The effectiveness of quartet card game in increasing career knowledge in lower grade elementary school students
Current Psychology ( IF 2.387 ) Pub Date : 2021-04-12 , DOI: 10.1007/s12144-021-01687-7
Yulia Ayriza , Farida Agus Setiawati , Agus Triyanto , Nanang Erma Gunawan , Moh. Khoerul Anwar , Nugraheni Dwi Budiarti , Anisa Rima Fadhilah

A variety of previous research findings have shown that educational games can improve students’ knowledge, proving that the joyful learning experience improves the learning process. However, it is not easy to make educative or learning activities interesting enough to stimulate the acquisition of career knowledge in lower grade elementary school students. This research was conducted to examine the effectiveness of quartet card game in increasing career knowledge in lower grade elementary school students (grades 1, 2, and 3). A quantitative approach and an experimental method were employed. The data were collected with career knowledge pretest and posttest with 254 lower grade elementary school students and were analyzed with a statistical t-test of the gain scores and variance analysis of the posttest gain scores from the three different methods. The results showed that of the three quartet card game methods examined, only two were significantly found effective (p < .05) in increasing the career knowledge in lower grade elementary school students; namely, the chain message method and the conventional method. The memory game method failed to increase the students’ career knowledge.



中文翻译:

四方纸牌游戏在提高低年级小学生职业知识方面的有效性

先前的各种研究结果表明,教育游戏可以提高学生的知识水平,证明快乐的学习体验可以改善学习过程。但是,要使教育或学习活动变得足够有趣以刺激低年级小学学生获得职业知识并不容易。进行了这项研究,以检验四方纸牌游戏在提高低年级小学生(1、2和3年级)职业知识方面的有效性。采用定量方法和实验方法。数据收集自254名低年级小学生的职业知识测验和测验,并通过三种不同方法的收益得分的统计t检验和测验后收益得分的方差分析进行了分析。p  <.05),以提高低年级小学学生的职业知识;即,链消息方法和常规方法。记忆游戏法未能增加学生的职业知识。

更新日期:2021-04-12
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