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Knucklebone Faces and Throws: Play, Rules, and Rhetorical Discourse in Julius Pollux
Mnemosyne Pub Date : 2021-04-08 , DOI: 10.1163/1568525x-bja10034
Marco Vespa 1
Affiliation  

The reconstruction of the culture of play and games in antiquity involves many problems of an exegetical nature, which are especially difficult to analyse because of the limited amount of encyclopaedic evidence that might provide adequate overviews and descriptions. Julius Pollux’s lexicon is an essential text in this regard. In the second half of the second century AD he wrote a synthesis of ancient knowledge, in which each notice was presented within very specific rhetorical and discursive constraints. This article focuses specifically on a passage (Poll. 9.100) in which two different names are given to the same face of the knucklebone. This passage presents an interpretative problem that has led some scholars to hypothesize a specific game rule. This paper shows how the answer to such an exegetical aporia can be solved by looking at the rhetorical specificities of the lexicographic genre and in particular at the discursive organization of the onomastic knowledge by Pollux.



中文翻译:

指关节的脸和投掷:朱利叶斯·波勒克斯(Julius Pollux)中的游戏,规则和修辞

古代游戏和游戏文化的重建涉及许多训ege性质的问题,由于百科全书证据数量有限,无法提供足够的概述和描述,因此这些问题尤其难以分析。朱利叶斯·波勒克斯(Julius Pollux)的词典在这方面是必不可少的。在公元二世纪下半叶他写了一篇有关古代知识的综述,其中每条告示都是在非常具体的修辞和话语约束下提出的。本文专门针对段落(投票号9.100),在该段落中,指关节的同一张脸被赋予了两个不同的名称。这段话提出了一个解释性的问题,导致一些学者对特定的博弈规则进行了假设。本文展示了如何通过查看词典编纂体裁的修辞特色,特别是通过Pollux的本体论知识的话语组织,来解决此类训ege性视差的答案。

更新日期:2021-04-09
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