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A Spoonful of Sugar: Gamification as Means for Enhancing Employee Self-Leadership and Self-Concordance at Work
Administrative Sciences Pub Date : 2021-04-06 , DOI: 10.3390/admsci11020035
Richard A. Oxarart , Jeffery D. Houghton

Organizations today continue to seek new and effective ways to engage and motivate their workers. Gamification is an emerging means for enhancing employee engagement and motivation at work. Self-leadership is a comprehensive self-influence process that has the potential to help employees find meaning and purpose from their jobs. This paper develops and presents a conceptual model of the relationships between gamification, self-leadership, and valued workplace outcomes. The model suggests that gamification elements trigger multiple self-leadership processes and states that interact in a multiplicative fashion leading to a state of self-concordance in which individuals perceive a close alignment between their work tasks and their personal interests and core values. This serial mediation model helps to explain how and why gamification operates through the mediating mechanisms of self-leadership and self-concordance to effect important individual and organizational outcomes. Future research directions and implications for the proposed conceptual model are also discussed.

中文翻译:

一勺糖:游戏化是增强员工自我领导力和工作自我协调性的手段

今天的组织继续寻求新的有效方式来吸引和激励他们的员工。游戏化是一种增强员工敬业度和工作动力的新兴手段。自我领导是一个全面的自我影响过程,有可能帮助员工从工作中找到意义和目标。本文开发并提出了游戏化,自我领导和重视工作成果之间关系的概念模型。该模型表明,游戏化要素触发了多个自我领导过程,并且状态以乘法方式相互作用,从而导致一种自我一致的状态,在这种状态下,个人认为自己的工作任务与个人兴趣和核心价值之间存在紧密的一致性。这种串行调解模型有助于解释游戏化如何以及为什么通过自我领导和自我协调的调解机制运作,从而影响重要的个人和组织成果。还讨论了提出的概念模型的未来研究方向和意义。
更新日期:2021-04-06
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