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Attractiveness of game elements, presence, and enjoyment of mobile augmented reality games: The case of Pokémon Go
Telematics and Informatics ( IF 9.140 ) Pub Date : 2021-04-06 , DOI: 10.1016/j.tele.2021.101620
Yan Qin

Building on the enjoyment-as-need-satisfaction model, this study examines the attractiveness of various game elements of Pokémon Go to its players and the associations among the attractiveness of game elements, players’ need satisfaction, sense of presence, enjoyment, and length of gameplay. Participants (N = 719) who had played Pokémon Go filled out an online survey. A research model with the aforementioned constructs was tested using structural equation modeling. This study found that autonomy- and relatedness-supportive elements associated with autonomy and relatedness need satisfaction of the player, which related to presence significantly. The satisfaction of autonomy and competence needs related to game enjoyment, which influenced gameplay length. Theoretical and practical implications were discussed.



中文翻译:

游戏元素的吸引力,移动增强现实游戏的存在和乐趣:《神奇宝贝Go》的案例

本研究建立在“按需满足满意度”模型的基础上,研究了神奇宝贝围棋各种游戏元素对玩家的吸引力以及游戏元素的吸引力,玩家的需求满意度,存在感,享受度和时长之间的关联。游戏性。参加 过神奇宝贝围棋比赛的参与者(N = 719)填写了在线调查。使用结构方程模型对具有上述构造的研究模型进行了测试。这项研究发现,与自主性和相关性相关的自主性和相关性支持要素需要玩家的满足感,而这种满足感与在场感显着相关。自主性和能力需求的满足与游戏乐趣有关,这影响了游戏时间。讨论了理论和实践意义。

更新日期:2021-04-11
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