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Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players
Behaviour & Information Technology ( IF 3.7 ) Pub Date : 2021-04-03 , DOI: 10.1080/0144929x.2021.1905878
Samuli Laato 1 , A.K.M. Najmul Islam 1, 2 , Teemu H. Laine 3
Affiliation  

ABSTRACT

Location-based games (LBGs) augment urban environments with virtual content turning them into a playground. The importance of understanding how different modes of play impact LBG players’ psychological well-being is emphasized by the enormous and constantly rising popularity of the genre. In this work, we use the two-factor theory of psychological well-being to investigate the associations between five constructs related to game mechanics and personality traits, and psychological well-being and fatigue. We test our proposed structural model with Finnish Pokémon GO players (N = 855). The results show deficient self-regulation and fear of missing out to be positively associated with gaming fatigue. Engagement with cooperative and individual game mechanics had a positive relationship with well-being. Competitive game mechanics were found to have a positive relationship with both well-being and fatigue. Finally, the overall playing intensity had a strong relationship with well-being, but no association with fatigue.



中文翻译:

玩基于位置的游戏与心理健康有关:对 Pokémon GO 玩家的实证研究

摘要

基于位置的游戏 (LBG) 通过虚拟内容将城市环境变成游乐场。了解不同的游戏模式如何影响 LBG 玩家的心理健康的重要性被该类型的巨大且不断上升的流行所强调。在这项工作中,我们使用心理幸福感的双因素理论来研究与游戏机制和人格特质相关的五种构念与心理幸福感和疲劳之间的关联。我们用芬兰 Pokémon GO 玩家(N = 855)。结果表明,缺乏自我调节和害怕错过与游戏疲劳呈正相关。参与合作和个人游戏机制与幸福感有积极的关系。竞争性游戏机制被发现与幸福感和疲劳度有正向关系。最后,整体比赛强度与幸福感密切相关,但与疲劳无关。

更新日期:2021-04-03
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