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The Limits of Memory in Disavowed: Interference, Military Execution, and the Dishonored Dead
Games and Culture ( IF 2.180 ) Pub Date : 2021-03-31 , DOI: 10.1177/15554120211005233
Andrew P. Young 1
Affiliation  

In looking at the history of U.S. military execution during World War II, this article explores the relationship between memory and psychological interference in the browser-based game Disavowed (2021). As an interesting example of the palimpsestuous negotiation between individual identity, narrativity, and cultural memory, Disavowed structures itself through the misremembering of an actual historical encounter. In such a way, it reconstructs a false history of events misconstrued within the memory of the game designer, put into dissonance with historical documentation of what “really happened” – an execution witnessed by tens of thousands of soldiers, but that seems largely erased from the record. The result is an interplay between the memories of veteran Theodore “Ted” Eaker, the public awareness of Private Eddie Slovik’s execution, and the journey to piece together what is a fractured, unreliable and racially problematic history of the practice of military execution.



中文翻译:

拒绝者的记忆极限:干涉,军事处决和被尊敬的死者

在回顾第二次世界大战期间美国军事处决的历史时,本文探讨了基于浏览器的游戏《 Disavowed》(2021年)中记忆与心理干扰之间的关系。作为个人身份,叙事性和文化记忆之间最无情的谈判的一个有趣例子,“拒绝”通过误记实际的历史遭遇而构造了自身。通过这种方式,它可以重建游戏设计师记忆中被误解的虚假事件历史,与“真正发生的事件”的历史记录不符,这是成千上万士兵目睹的处决,但似乎从很大程度上消除了这种情况。记录。结果是老将西奥多·泰德·埃克(Theodore“ Ted” Eaker)的记忆之间相互影响,公众对埃迪·斯洛维克(Eddie Slovik)处决的认识,

更新日期:2021-03-31
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