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Design and Evaluation of COFELET-based Approaches for Cyber Security Learning and Training
Computers & Security ( IF 5.6 ) Pub Date : 2021-03-27 , DOI: 10.1016/j.cose.2021.102263
Menelaos N. KATSANTONIS , Ioannis MAVRIDIS , Dimitris GRITZALIS

Cyber security game-based learning is a new field that lacks design standards and common methodologies. To this end, the Conceptual Framework for eLearning and Training (COFELET) and the COFELET ontology have been proposed. COFELET is a framework that can be used as a guide for the design and evaluation of effective cyber security learning and training approaches, whereas the COFELET ontology describes the key elements that such approaches should embrace to assimilate well known cyber security threat analysis and modeling standards as the means to create interesting educational experiences. Aiming at providing insights on how COFELET compliant approaches can be developed, we propose the life-cycle of a COFELET game, a blueprint illustrating the design aspects and the course of phases for the development of COFELET compliant games (COFELET games). Besides, an extension of the COFELET ontology is also proposed describing the appropriate elements utilized to develop the learning and the instructional aspects of COFELET games. Based on the life-cycle of a COFELET game and the extended COFELET ontology, we elaborate the design of a prototype hacking simulator COFELET game, called HackLearn. An excerpt of the HackLearn's design is methodically presented along with the analysis elaborated according to the Activity Theory Model for Serious Games (ATMSG) and a set of instances of the COFELET ontology objects. Finally, the HackLearn's game design is put on the test of a preliminary evaluation scheme elaborated for the assessment of new cyber security game-based learning approaches. The results of the evaluation show that HackLearn embraces several features of cyber security game-based learning approaches and they also provide reasons to be optimistic about the effectiveness of the cyber security learning and training that it will deliver.



中文翻译:

基于COFELET的网络安全学习和培训方法的设计和评估

基于网络安全游戏的学习是一个缺乏设计标准和通用方法的新领域。为此,已经提出了电子学习和培训的概念框架(COFELET)和COFELET本体。COFELET是一个可以用作设计和评估有效网络安全学习和培训方法的指南的框架,而COFELET本体描述了此类方法应包含的关键元素,以吸收众所周知的网络安全威胁分析和建模标准,例如:创造有趣的教育经历的方法。为了提供有关如何开发符合COFELET的方法的见解,我们提出了COFELET游戏的生命周期,提供了一个蓝图,说明了符合COFELET的游戏(COFELET游戏)的设计方面和开发阶段。此外,还提出了COFELET本体的扩展,描述了用于开发COFELET游戏的学习和教学方面的适当元素。基于COFELET游戏的生命周期和扩展的COFELET本体,我们详细阐述了名为HackLearn的黑客模拟模拟器COFELET游戏的原型。系统地介绍了HackLearn设计的摘录,并根据严重游戏活动理论模型(ATMSG)和COFELET本体对象的一组实例详细阐述了分析结果。最后,HackLearn的游戏设计经过了初步评估方案的测试,该评估方案旨在评估基于网络安全的新游戏学习方法。

更新日期:2021-04-04
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