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GAMEREHAB@HOME: a new engineering system using serious game and multi-sensor fusion for functional rehabilitation at home
IEEE Transactions on Games ( IF 2.3 ) Pub Date : 2020-01-01 , DOI: 10.1109/tg.2019.2963108
Halim Tannous , Dan Istrate , Anaick Perrochon , Jean-Christophe Daviet , Aziz Benlarbi-Delai , Julien Sarrazin , Marie-Christine Ho Ba Tho , Tien Tuan Dao

Biomedical connected objects like kinematic sensors have been commonly used for patient monitoring in many clinical applications. Moreover, serious games have become widely used to improve patients‘ motivation during functional rehabilitation. In this work, we developed and evaluated a new engineering system as a solution for functional rehabilitation at home. A multi-sensor fusion between Kinect camera and inertial sensors was developed to animate a 3D avatar during rehabilitation and to estimate kinematic data of different joints for clinical monitoring. Two serious game scenarios were designed for upper and lower limb rehabilitation. The developed system was evaluated through patient kinematic data and a questionnaire-based approach with a panel of eight post-stroke patients and four clinical experts. The evaluation of the system showed that multi-sensor fusion provides useful data for clinical follow-up. The virtual game scenarios lead to a high level of immersion for patients. Feedbacks from clinical experts concerning the system's GUIs and the clinical relevance of the acquired data for each rehabilitation session are positive. The developed system paves the way to deploy recent technologies, such as multi-sensor fusion and serious games, as a solution for home-based rehabilitation, which can optimize the benefit of the involved patients and medical experts.

中文翻译:

GAMEREHAB@HOME:使用严肃游戏和多传感器融合进行家庭功能康复的新工程系统

在许多临床应用中,诸如运动传感器之类的生物医学连接对象已普遍用于患者监测。此外,严肃游戏已被广泛用于提高患者在功能康复过程中的积极性。在这项工作中,我们开发并评估了一个新的工程系统,作为家庭功能康复的解决方案。开发了 Kinect 相机和惯性传感器之间的多传感器融合,以在康复过程中为 3D 虚拟形象制作动画,并估计不同关节的运动学数据以进行临床监测。为上下肢康复设计了两个严肃的游戏场景。开发的系统通过患者运动学数据和基于问卷的方法由八名中风后患者和四名临床专家组成的小组进行评估。该系统的评估表明,多传感器融合为临床随访提供了有用的数据。虚拟游戏场景为患者带来高度的沉浸感。来自临床专家关于系统 GUI 和每次康复治疗所获得数据的临床相关性的反馈是积极的。开发的系统为部署最新技术铺平了道路,例如多传感器融合和严肃游戏,作为家庭康复的解决方案,可以优化相关患者和医疗专家的利益。s GUI 和每次康复治疗所获得数据的临床相关性都是积极的。开发的系统为部署最新技术铺平了道路,例如多传感器融合和严肃游戏,作为家庭康复的解决方案,可以优化相关患者和医疗专家的利益。s GUI 和每次康复治疗所获得数据的临床相关性都是积极的。开发的系统为部署最新技术铺平了道路,例如多传感器融合和严肃游戏,作为家庭康复的解决方案,可以优化相关患者和医疗专家的利益。
更新日期:2020-01-01
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