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International internships and employability: a game-based assessment approach
Higher Education Research & Development ( IF 2.849 ) Pub Date : 2021-03-22 , DOI: 10.1080/07294360.2021.1889994
Dolly Predovic 1, 2 , John Dennis 1, 3 , Elspeth Jones 1, 4
Affiliation  

ABSTRACT

This study measures employability following domestic and international internships using a game based analytics tool to predict behaviors associated with employability skills. Exploratory Factor Analysis examined the underlying relationship between 33 behavioral descriptors, which measure skills such as diligence, leadership, learning agility, social intelligence, and logical reasoning. A two-factor structure emerged: a Social factor that centered on how people relate to each other and engage with the world, and a Cognitive factor indicating how new information is learned and the motivation to learn. Participation in an international internship predicted the Cognitive but not the Social factor. To our knowledge, this is the first study using a game-based tool to measure employability through international internships, and the first to demonstrate cognitive and not simply social/interpersonal skills associated with international internship participation. These cognitive skills are aligned with the highest cognitive domain in Bloom’s [(1956). Taxonomy of educational objectives: The classification of educational goals: Cognitive Domain. Handbook 1: Cognitive Domain. New York: Longmans, Green.] taxonomy of educational learning objectives, and are exactly what some employers value the most [Accenture. (2017). New Skills Now: Inclusion in the digital economy. Retrieved from https://www.accenture.com/t20171009T054838Z__w__/us-en/_acnmedia/PDF-62/Accenture-New-Skills-Now-Report.pdf].



中文翻译:

国际实习和就业能力:基于游戏的评估方法

摘要

本研究使用基于游戏的分析工具来衡量国内和国际实习后的就业能力,以预测与就业技能相关的行为。探索性因素分析检查了 33 种行为描述之间的潜在关系,这些描述衡量了诸如勤奋、领导力、学习敏捷性、社交智能和逻辑推理等技能。出现了一个双因素结构:一个以人们如何相互联系和与世界互动为中心的社会因素,以及一个表明如何学习新信息和学习动机的认知因素。参与国际实习预测认知而非社会因素。据我们所知,这是第一项使用基于游戏的工具通过国际实习来衡量就业能力的研究,也是第一个展示与国际实习参与相关的认知而非简单的社交/人际交往技能的研究。这些认知技能与 Bloom [(1956) 中的最高认知领域相一致。教育目标分类:教育目标分类:认知领域手册 1:认知领域。纽约:朗曼斯,格林。] 教育学习目标的分类,这正是一些雇主最看重的 [埃森哲。(2017)。现在的新技能:融入数字经济. 取自 https://www.accenture.com/t20171009T054838Z__w__/us-en/_acnmedia/PDF-62/Accenture-New-Skills-Now-Report.pdf]。

更新日期:2021-03-22
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