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Initiating count down - gamification of academic integrity
International Journal for Educational Integrity Pub Date : 2021-03-18 , DOI: 10.1007/s40979-020-00068-0
Zeenath Reza Khan , Jarret Dyer , Sonja Bjelobaba , Sandra F. Gomes , Dita Henek Dlabolová , Shivadas Sivasubramaniam , Soly Mathew Biju , Ajrina Hysaj , Priyanka Harish

Any problem is a problem until a solution is designed and implemented. This paper reports on a workshop that highlights preliminary work done by the working group on Gamification in the scope of European Network for Academic Integrity (ENAI), which aims to explore the possibility of developing and testing a gamified learning module on academic integrity values. In this paper, the group aims to look at proposing steps we are currently using to develop storyboards of scenarios for the first phase of the project, which were presented at the 6th International Conference Plagiarism Across Europe and Beyond 2020 held virtually in Dubai as a workshop. The study also presents updated findings and scenarios drawn from the workshop conducted and audience feedback, in the following sections that pave the way for the future stages of the gamification process. This serves as a guide to academics and researchers in academic integrity who may wish to study gamification and apply it to develop their own modules for their learning modules.

中文翻译:

发起倒计时-学术诚信的游戏化

在设计和实施解决方案之前,任何问题都是一个问题。本文在一个研讨会上进行了报告,该研讨会重点介绍了游戏化工作组在欧洲学术诚信网络(ENAI)范围内所做的初步工作,旨在探讨开发和测试关于学术诚信价值的游戏化学习模块的可能性。在本文中,该小组旨在研究我们目前正在使用的步骤,以开发该项目第一阶段情景的情节提要,这些情节已在迪拜举行的第六届国际Pla窃和2020年以后国际Conference窃国际研讨会上作了介绍。 。该研究还将在以下各节中介绍从研讨会进行的研究中得出的最新发现和情景以及听众的反馈意见,这些内容为游戏化过程的未来阶段铺平了道路。
更新日期:2021-03-18
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