当前位置: X-MOL 学术Cognitive Linguistics › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
(Meta-)Ground Viewpoint Space and structurally-framed irony: A case study of the mobile game Liyla and the Shadows of War
Cognitive Linguistics ( IF 1.796 ) Pub Date : 2021-02-01 , DOI: 10.1515/cog-2020-0001
Iksoo Kwon 1 , Eunsong Kim 2
Affiliation  

Within the framework of Viewpoint Spaces (Dancygier, Barbara. 2012. The language of stories: A cognitive approach . Cambridge: Cambridge University Press), this paper investigates viewpoint interactions in a mobile game’s plot to show how the game’s structural framing leads to meaning construction, specifically the construal of irony. The notion of (meta-)Ground Viewpoint Space is proposed not only to provide a generalized account of a global mental space where local spaces and viewpoints relate to one another, but also to elucidate how the invoked genre-specific expectation makes a significant meaning contribution to the player’s overall construal of the game. This study presents a case study of the mobile game Liyla and the Shadows of War (Abueideh, Rasheed. 2016. Liyla and the Shadows of War ) as a viewpoint phenomenon whose construal involves the interaction of multiple viewpoints. The game depicts the consequences of the 2014 Gaza conflict from the perspective of an unnamed Palestinian father struggling to escape the war zone with his daughter Liyla. It deviates from prototypical games in that it is impossible to complete the expected narrative, regardless of the player’s skill, although its ostensible goal is to let the protagonists survive and escape to a safer place. The mismatch between the player’s goal to clear all the stages, the character’s goal to survive, and the developer’s goal to convey a message is a source of ironic meaning, and this study focuses on how the network of multiple viewpoints – of the game developer, the character, and the player – constructs the intended meaning for players.

中文翻译:

(Meta-)Ground Viewpoint Space和结构化框架的讽刺意味:以手机游戏Liyla和《战争阴影》为例

在视点空间的框架内(Dancygier,Barbara。2012年。故事的语言:一种认知方法。剑桥:剑桥大学出版社),本文研究了移动游戏情节中的视点相互作用,以显示游戏的结构框架如何导致意义建构。 ,特别是讽刺意味的诠释。提出(meta-)Ground Viewpoint Space的概念不仅是为了提供有关局部空间和观点彼此相关的全局心理空间的一般性解释,而且是为了阐明所调用的特定于体裁的期望如何产生重要的意义贡献。取决于玩家对游戏的整体理解。这项研究以手机游戏Liyla和《战争的阴影》(Abueideh,Rasheed.2016。Liyla和《战争的阴影》是一种观点现象,其解释涉及多个观点的相互作用。该游戏从一个不愿透露姓名的巴勒斯坦父亲与他的女儿利拉(Lyla)逃离战区的角度描绘了2014年加沙冲突的后果。它与原型游戏的不同之处在于,尽管玩家的技能如何,都不可能完成预期的叙述,尽管其表面上的目的是让主角得以生存并逃脱到更安全的地方。玩家清除所有阶段的目标,角色生存的目标与开发人员传达信息的目标之间的不匹配是具有讽刺意味的原因,这项研究着眼于游戏开发人员如何从多角度看待网络,角色和玩家–为玩家构建预期的意义。
更新日期:2021-03-16
down
wechat
bug