New Media & Society ( IF 5.310 ) Pub Date : 2021-03-09 , DOI: 10.1177/1461444821993800 Emily L Matheson 1 , Harriet G Smith 1 , Helena Lewis-Smith 1 , Robert E Arbon 2 , Phillippa C Diedrichs 1
Playables are mini-games used in digital advertising and may offer a novel and engaging avenue to improve young people’s well-being at scale. This randomised controlled trial evaluated the immediate impact and protective properties of a psychoeducational playable on adolescents’ body satisfaction and negative affect, and engagement in prosocial behaviours, relative to two active control conditions. Girls and boys aged 13–14 years (N = 6575) were randomised into one of three conditions: body image playable, body image social networking posts (i.e. static images of the body image playable messages; control 1) or an ocean conservation playable (control 2). Both body image micro-interventions significantly improved state body satisfaction and negative affect, relative to the oceanic playable. No condition buffered against the negative effects associated with viewing idealised media images. Developing playables to counteract the potentially harmful effects associated with surrounding digital environments is a promising avenue for mental health.
中文翻译:
游戏开始!可玩技术改善青少年身体满意度和负面影响的随机对照试验评估
可玩游戏是用于数字广告的迷你游戏,可以提供新颖而引人入胜的途径来大规模改善年轻人的福祉。这项随机对照试验评估了一种心理教育游戏对青少年的身体满意度和负面影响以及参与亲社会行为的直接影响和保护性(相对于两种主动控制条件)。13-14岁的男孩和女孩(N= 6575)被随机分为以下三个条件之一:可播放的身体图像,可播放的身体图像社交图像(即可播放的身体图像的静态图像;控件1)或可播放的海洋保护(控件2)。相对于海洋游乐而言,两种人体图像微干预均显着提高了人体对状态的满意度和负面影响。没有条件可以缓解与观看理想化媒体图像相关的负面影响。开发可玩游戏来抵消与周围数字环境相关的潜在有害影响,是心理健康的有希望的途径。