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Simultaneously Improving Computational Thinking and Foreign Language Learning: Interdisciplinary Media With Plugged and Unplugged Approaches
Journal of Educational Computing Research ( IF 4.345 ) Pub Date : 2021-03-04 , DOI: 10.1177/0735633121992480
Ting-Chia Hsu, Yi-Sian Liang

This study proposed plugged and unplugged approaches for young students to simultaneously improve their interdisciplinary learning performance in English and Computational Thinking (CT). The plugged approach involved adopting educational robots to enhance CT and to provide English vocabulary and sentence practice via a board game. The unplugged version of the educational board game involved using a conventional board game without a computer, although it was designed for practicing CT as well as some foreign language vocabulary and conversational sentences. The results show that both approaches were helpful for simultaneously improving the students’ English proficiency of the target vocabulary and sentences, and their CT competence. The students’ foreign language learning anxiety during the English conversation in the plugged game was significantly lower than that of the students playing the unplugged game. On one hand, the cooperation tendency of the CT scale improved significantly for the students playing the unplugged game. On the other hand, the critical thinking of the CT scale improved significantly for those using the plugged approach. This research provides an innovation development and evaluation for plugged and unplugged approaches.



中文翻译:

同时改善计算思维和外语学习:采用插拔方法的跨学科媒体

这项研究为青年学生提出了插拔方法,以同时提高他们在英语和计算思维(CT)方面的跨学科学习表现。插入方法涉及采用教育机器人来增强CT并通过棋盘游戏提供英语词汇和句子练习。教育版桌面游戏的即插即用版本涉及在没有计算机的情况下使用常规桌面游戏,尽管该游戏是为练习CT以及一些外语词汇和会话句子而设计的。结果表明,两种方法都有助于同时提高学生的目标词汇和句子的英语水平以及他们的英语能力。在外挂游戏的英语会话过程中,学生的外语学习焦虑明显低于玩外挂游戏的学生。一方面,对于玩不插电游戏的学生来说,CT量表的合作趋势得到了显着改善。另一方面,对于那些使用插入式方法的人,CT量表的批判性思维有了显着改善。这项研究为插入式和非插入式方法提供了创新开发和评估。

更新日期:2021-03-07
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