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Utilitarian and experiential aspects in acceptance models for learning technology
Educational Technology Research and Development ( IF 5.580 ) Pub Date : 2021-02-22 , DOI: 10.1007/s11423-021-09970-x
Sonja Dimitrijević , Vladan Devedžić

Identifying and understanding factors influencing the adoption of a specific technology in various educational settings is critical for maximizing the effectiveness of using the technology. Research based on Technology Acceptance Model (TAM) in education provides an extensive insight into constructs that influence the adoption of learning technology. Most of these constructs represent either the utilitarian or the experiential aspect, e.g., self-efficacy and system quality (utilitarian) or satisfaction and perceived enjoyment (experiential). However, no prior review tried to systematize how these aspects have been addressed in different learning contexts. This review investigates to what extent and how these aspects have been addressed in TAM-based studies in general and relative to the contextual factors: types of participants, types of technology, and learning environment factors. Therefore, 112 good-quality articles have been reviewed. 132 constructs that addressed the utilitarian aspect have been classified into categories such as user characteristics, technology characteristics, learning/teaching process characteristics, etc. 64 constructs from the pre-coded categories of ‘social influence’ and ‘experience of use’ addressed the experiential aspect. The utilitarian aspect has been largely studied in some learning contexts (e.g., adult learners and educators/teachers as participants), whereas the experiential aspect is more prominent in some other learning contexts (e.g., students in primary and secondary education as participants, hedonic technology). The review discusses and summarizes the identified research gaps, as well as some implications for future research.



中文翻译:

学习技术接受模型中的功利和经验方面

识别和理解影响各种教育环境中采用特定技术的因素对于最大化利用该技术的有效性至关重要。在教育中基于技术接受模型(TAM)的研究为影响学习技术采用的结构提供了广泛的见识。这些构造中的大多数代表功利或体验方面,例如自我效能和系统质量(功利)或满意度和感知享受(体验)。然而,没有先前的综述试图系统化如何在不同的学习环境中解决这些方面。这篇评论调查了基于TAM的研究在一般程度上以及与背景因素相关的程度以及如何解决这些方面:参与者的类型,技术类型和学习环境因素。因此,已经审查了112篇高质量的文章。132个针对功利主义的建构已被归类为诸如用户特征,技术特征,学习/教学过程特征等类别。来自“社会影响力”和“使用体验”的预编码类别的64个建构针对体验方面。功利主义方面已在某些学习环境中进行了广泛研究(例如,成年学习者和教育者/教师作为参与者),而体验方面在其他一些学习环境中(例如,接受初等和中等教育的学生作为参与者,享乐技术)更加突出)。这篇综述讨论并总结了已发现的研究差距,以及对未来研究的一些启示。和学习环境因素。因此,已经审查了112篇高质量的文章。132个针对功利主义的建构已被归类为诸如用户特征,技术特征,学习/教学过程特征等类别。来自“社会影响力”和“使用体验”的预编码类别的64个建构针对体验方面。功利主义方面已在某些学习环境中进行了广泛研究(例如,成年学习者和教育者/教师作为参与者),而体验方面在其他一些学习环境中(例如,接受初等和中等教育的学生作为参与者,享乐技术)更加突出)。这篇综述讨论并总结了已发现的研究差距,以及对未来研究的一些启示。和学习环境因素。因此,已经审查了112篇高质量的文章。132个针对功利主义的建构已被归类为诸如用户特征,技术特征,学习/教学过程特征等类别。来自“社会影响力”和“使用体验”的预编码类别的64个建构针对体验方面。功利主义方面已在某些学习环境中进行了广泛研究(例如,成年学习者和教育者/教师作为参与者),而体验方面在其他一些学习环境中(例如,接受初等和中等教育的学生作为参与者,享乐技术)更加突出)。这篇综述讨论并总结了已发现的研究差距,以及对未来研究的一些启示。

更新日期:2021-02-23
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