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Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research
Simulation & Gaming Pub Date : 2020-04-16 , DOI: 10.1177/1046878119901286
Rebecca Yvonne Bayeck 1
Affiliation  

Background Recent years have seen the resurgence of board games designed for entertainment, and to teach or explicate real life problems. The revival of board gameplay has been discussed in mainstream media, and has drawn the attention of researchers. Yet, in the field of games studies, the conception of games as learning spaces is mostly emphasized through digital/video games. Aim This literature review reveals the current knowledge regarding the learning potential of board games in various settings, subjects, and diverse learners. Results Board games are spaces for mathematical learning and learning spaces that can enable the learning of various contents. Board games allow for various interactions that result in players engaging in computational thinking, teamwork, and creativity. Conclusion The relationship between board gameplay and learning is evidenced across disciplines and countries. Board games simplify complex issues and systems, which make them appropriate to further explore learning and concepts such as motivation and computational thinking in formal and informal settings. Furthermore, there is need to expand research on learning in commercial board games.

中文翻译:

检查棋盘游戏和学习:对近期研究的多学科审查

背景 近年来,为娱乐、教导或解释现实生活问题而设计的棋盘游戏重新兴起。棋盘玩法的复兴已经在主流媒体上被讨论,并引起了研究人员的关注。然而,在游戏研究领域,游戏作为学习空间的概念主要通过数字/视频游戏来强调。目标 本文献综述揭示了有关棋盘游戏在各种环境、学科和不同学习者中的学习潜力的当前知识。结果 棋盘游戏是数学学习的空间和可以学习各种内容的学习空间。棋盘游戏允许进行各种互动,让玩家参与计算思维、团队合作和创造力。结论 棋盘游戏与学习之间的关系在各个学科和国家中都得到了证明。棋盘游戏简化了复杂的问题和系统,使其适合在正式和非正式环境中进一步探索学习和概念,例如动机和计算思维。此外,需要扩大对商业棋盘游戏学习的研究。
更新日期:2020-04-16
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