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Digital Frontiers in Sculpture: A Technology Toolkit
Sculpture Review Pub Date : 2019-09-01 , DOI: 10.1177/0747528419889424
Ricky Kimball

I will never forget the first time I ever pulled a piece of my own artwork off of a 3D printer, and held it in my hand. As a 3D artist, my entire artistic scope had mostly only existed in gigabytes, and pixels. I loved sculpting in a program called ZBrush. I had spent hours upon end learning anatomy from traditional clay sculptors, and even went so far as to get certified in using the program. In 2015, a friend of mine asked why I didn’t just have my work cast in bronze. I had never even considered that possibility. Up until that point, my entire creative world had been mostly wrapped up in digital polygons. I mean, I knew about 3D printing, but I couldn’t even fathom how to take something from computer to heavy metal. At that point, I was hooked, and two years later, I landed a job as the first digital designer for one of the top three fine art foundries in the United States, the largest in Texas. That’s where things got interesting for me. B Y R I C K Y K I M B A L L D I G I T A L F R O N T I E R S I N S C U L P T U R E

中文翻译:

雕塑中的数字前沿:技术工具包

我永远不会忘记我第一次从 3D 打印机上拉出自己的作品并将其握在手中。作为一名 3D 艺术家,我的整个艺术范围大多仅以千兆字节和像素为单位。我喜欢在一个名为 ZBrush 的程序中雕刻。我花了几个小时从传统的粘土雕塑家那里学习解剖学,甚至获得了使用该程序的认证。2015 年,我的一个朋友问我为什么不直接用青铜铸造我的作品。我什至从未考虑过这种可能性。在那之前,我的整个创意世界大部分时间都被数字多边形包裹着。我的意思是,我知道 3D 打印,但我什至无法理解如何将某些东西从计算机变成重金属。那时,我被迷住了,两年后,我找到了一份工作,成为美国三大美术代工厂之一的第一位数字设计师,这是德克萨斯州最大的一家。这就是事情对我来说有趣的地方。BYRICKYKIMBALLDIGITAL FRONTIERSINSCULPTURE
更新日期:2019-09-01
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