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Not Playing Around: Games in Graphic Illness Narratives
Literature and Medicine Pub Date : 2018-01-01 , DOI: 10.1353/lm.2018.0010
Nancy Pedri , Helene Staveley

Abstract:Why do recent graphic narratives about illness play with metaphors of merry-go-rounds, board games, and games of pretend and performance to explain the experience of being ill? Play and game typically associate with nostalgia, with pleasure, and with a sense of freedom, none of which come to mind as viable images to discuss a struggle with difficult physical and mental illnesses. Acclaimed graphic narratives including Miriam Engelberg’s Cancer Made Me a Shallower Person (2006), Daryl Cunningham’s Psychiatric Tales (2011), Ellen Forney’s Marbles (2012), Marisa Acocella Marchetto’s Cancer Vixen (2006), and Brian Fies’s Mom’s Cancer (2006) use the rich narrative ambiguities of game situations to work against the grain, correlating the gap between “player” and “played” with the gap between an active, organically healthy self and a self being unmade by illness.

中文翻译:

不玩耍:图形疾病叙事中的游戏

摘要:为什么最近关于疾病的图形叙事用旋转木马、棋盘游戏以及假装和表演游戏的隐喻来解释生病的经历?玩耍和游戏通常与怀旧、愉悦和自由感相关联,而这些都不是讨论与困难的身心疾病作斗争的可行图像。广受好评的图形叙事,包括 Miriam Engelberg 的《Cancer Make Me a Shallower Person》(2006 年)、Daryl Cunningham 的 Psychiatric Tales(2011 年)、Ellen Forney 的 Marbles(2012 年)、Marisa Acocella Marchetto 的 Cancer Vixen(2006 年)和 Brian Fies 的《2006 年的妈妈们》游戏情境的丰富叙事歧义与粮食背道而驰,将“玩家”和“被玩”之间的差距与主动,
更新日期:2018-01-01
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