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Strategies for inclusive and safe education using virtual reality: from the digital library perspective
Digital Library Perspectives Pub Date : 2019-11-11 , DOI: 10.1108/dlp-08-2019-0034
Lourdes Díaz-López , Javier Tarango Ortiz , Claudia-Patricia Contreras

This paper aims to propose the development of formal (scientific content) and informal (content for science communication) educational activities in an inclusive and safe way, involving two essential elements, virtual reality (VR) and the digital library; as well as the implications for its enforcement such as educational strategies in the university setting and for the encouragement of scientific culture in society.,For the integration of content, a simplified conceptual model was designed first, in which universities and research centers are seen as complex systems where different subsystems, from which processes and information resources are derived, converge. To cover the model’s elements, a descriptive documentary review was developed, looking to synthesize each element’s contexts and implications.,The need to establish transdisciplinary relationships between the VR and the digital library is determined with the goal to integrate educational activities using technology, with the purpose of studying contents from the scientific point of view, as well as with the possibility of transforming them into contexts of general access for society, with the objective of social appropriation of knowledge, citizen science and social innovation. In the conclusion section, some implications in the implementation of this type of initiatives are presented.,The aspects that set this paper apart are: treating VR as emerging documents tending to measure their direct impact, not as isolated elements of a collection; identifying the digital library’s social influence actions through VR; and generating processes to encourage the creation of contents with a differentiated focus according to the population served.

中文翻译:

使用虚拟现实进行包容性和安全教育的策略:从数字图书馆的角度

本文旨在以一种包容性和安全性的方式提出正式(科学内容)和非正式(科学传播内容)教育活动的发展,其中涉及两个基本要素,虚拟现实(VR)和数字图书馆。以及对其实施的影响,例如大学环境中的教育策略以及对社会科学文化的鼓励。为了整合内容,首先设计了一个简化的概念模型,其中将大学和研究中心视为复杂的系统在其中汇聚不同的子系统,从这些子系统派生出流程和信息资源。为了涵盖模型的元素,开发了描述性的文档审查,旨在综合每个元素的上下文和含义。确定在VR和数字图书馆之间建立跨学科关系的必要性是为了通过技术整合教育活动,目的是从科学的角度研究内容,并有可能将其转变为虚拟现实环境。社会普遍获得的机会,目标是对知识进行社会拨款,公民科学和社会创新。在结论部分,介绍了实施此类举措的一些含义。使本文与众不同的方面是:将VR视为趋向于衡量其直接影响的新兴文档,而不是作为集合中孤立的元素;通过虚拟现实确定数字图书馆的社会影响力行动;
更新日期:2019-11-11
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