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Systematic Review of Design Guidelines for Full-Body Interactive Games
Interacting with Computers ( IF 1.3 ) Pub Date : 2021-01-06 , DOI: 10.1093/iwc/iwaa026
Sruti Subramanian 1 , Nina Skjæret-Maroni 2 , Yngve Dahl 1
Affiliation  

Abstract
This paper provides a systematic review of research articles published between 2010 and mid-2018 that have offered design guidelines for full-body interactive games for recreational purposes and physical exercise. From an initial 3562 retrieved database references, 22 articles were found to meet our predefined criteria and were included in the final review. The review of 22 articles resulted in the extraction of 107 design guidelines, which were grouped in 12 different categories: movement elicitation, mapping of movement, explicit movement guidance, player representation and game world, attention, feedback on player performance, player agency and customization, exertion, safety, universal design and social aspects. While the current body of guidelines was found to cover multiple aspects pertaining to the design of full-body interactive games, the conducted review also revealed a number of overarching concerns regarding the present state. Specifically, these concerns relate to (i) the hedonic–utilitarian divide in movement-related design guidelines of relevant literature, (ii) the lack of common structure for specifying guidelines, (iii) the lack of systematic development of guidelines, (iv) the issues related to the validity of the existing guidelines and (v) the limited focus on tangible interfaces in the present state of the art. In conclusion, the current review paints a somewhat questionable picture of the present state of the corpus of design guidelines for full-body games, with relatively large differences in the quality of the guidelines proposed in the individual articles and a lack of reference to already existing guidelines. In the longer run, these quality issues risk watering out the original meaning of the term design guideline and reducing the potential value design guidelines can offer in development of full-body interactive games.


中文翻译:

全身互动游戏设计指南的系统审查

摘要
本文对2010年至2018年中发表的研究文章进行了系统的综述,这些研究文章为娱乐和体育锻炼的全身互动游戏提供了设计指南。从最初检索到的3562个数据库参考中,发现有22篇文章符合我们的预定标准,并被纳入最终评论。通过对22篇文章的回顾,我们提取了107条设计指南,这些指南分为12个不同类别:运动启发运动映射明确的运动指导玩家表示和游戏世界注意力玩家表现反馈玩家代理和定制劳累安全性通用设计社会方面。尽管发现当前的指导原则涵盖了与全身互动游戏设计有关的多个方面,但进行的审查也显示出许多有关当前状态的总体问题。具体而言,这些关注与(i)相关文献中与运动相关的设计指南中的享乐主义-功利主义鸿沟,(ii)缺乏用于指定指南的通用结构,(iii)缺乏系统地制定指南,(iv)与现有指南的有效性有关的问题;以及(v)在当前技术水平上有限地关注有形界面。总而言之,本篇评论对全身游戏设计指南的语料库现状进行了一些质疑,个别文章中提出的指南的质量存在较大差异,并且缺少对现有指南的引用。从长远来看,这些质量问题可能会淹没该术语的原始含义设计指南和降低潜在价值设计指南可以在全身互动游戏的开发中提供。
更新日期:2021-02-12
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