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Film Adaptation as Experimental Game Design
Arts Pub Date : 2020-10-09 , DOI: 10.3390/arts9040103
Pippin Barr

Film adaptation is a popular approach to game design, but it prioritizes blockbuster films and conventional “game-like” qualities of those films, such as shooting, racing, or spatial exploration. This leads to adaptations that tend to use the aesthetics and narratives of films, but which miss out on potential design explorations of more complex cinematic qualities. In this article, I propose an experimental game design method that prioritizes an unconventional selection of films alongside strict game design constraints to explore tensions and affinities between cinema and videogames. By applying this design method and documenting the process and results, I am able both to present an experimental set of videogame film adaptations, along with potentially generative design and development themes. In the end, the project serves as an illustration of the nature of adaptation itself: a series of pointed compromises between the source and the new work.

中文翻译:

电影改编作为实验性游戏设计

电影改编是游戏设计的一种流行方法,但它优先处理大片和这些电影的常规“游戏样”品质,例如拍摄,赛车或空间探索。这导致改编倾向于使用电影的美学和叙事,但错过了对更复杂的电影品质的潜在设计探索。在本文中,我提出了一种实验性游戏设计方法,该方法优先考虑非常规电影的选择以及严格的游戏设计约束,以探索电影和视频游戏之间的张力和亲和力。通过应用这种设计方法并记录过程和结果,我俩都可以展示一组实验视频游戏电影改编作品,以及可能产生的设计和开发主题。到底,
更新日期:2020-10-09
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