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“History Is Our Playground”: Action and Authenticity in Assassin's Creed: Odyssey
Advances in Archaeological Practice Pub Date : 2019-08-23 , DOI: 10.1017/aap.2019.30
Aris Politopoulos , Angus A. A. Mol , Krijn H. J. Boom , Csilla E. Ariese

OverviewUbisoft's Assassin's Creed series is one the entertainment industry's most popular titles set in the past. With a new game released on an annual basis—each full of distinct historical places, events, and people—the series has unfolded across post-classical history, from the Levant during the Third Crusade to Victorian-era London. The 2017 release of Assassin's Creed: Origins, which entailed a massive reconstruction of Hellenistic Egypt, pushed the series even further back in time. With it, Ubisoft also launched its Discovery Tour, allowing players to explore the game's setting at their leisure and without combat. These trends continued in 2018's Assassin's Creed: Odyssey, set in Greece during the Peloponnesian War. This review discusses the narrative, world, and gameplay of the latest Assassin's Creed within the series more broadly. We provide a critical appraisal of the experience that Odyssey offers and link it to this question: in the Assassin's Creed series, do we engage in meaningful play with the past, or are we simply assassinating our way through history?

中文翻译:

“历史是我们的游乐场”:刺客信条:奥德赛中的动作和真实性

概述育碧的刺客信条系列是过去娱乐业最受欢迎的游戏之一。每年都会发布一款新游戏——每个游戏都充满了不同的历史地点、事件和人物——该系列已经展开了后古典历史,从第三次十字军东征期间的黎凡特到维多利亚时代的伦敦。2017 年发布的刺客信条:起源,这需要对希腊化埃及进行大规模重建,将系列推到更早的时间。有了它,育碧还推出了探索之旅,让玩家在闲暇时无需战斗即可探索游戏的设置。这些趋势在 2018 年继续刺客信条:奥德赛,背景设定在伯罗奔尼撒战争期间的希腊。这篇评论讨论了最新的叙事、世界和游戏玩法刺客信条在更广泛的系列中。我们提供对经验的批判性评估,奥德赛提供并将其链接到这个问题:在刺客信条系列,我们是在与过去进行有意义的游戏,还是只是在暗杀历史?
更新日期:2019-08-23
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