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Augmented reality sandboxes: children’s play and storytelling with mirror worlds
Digital Creativity Pub Date : 2021-01-08 , DOI: 10.1080/14626268.2020.1868535
Teemu Leinonen 1 , Jaana Brinck 1 , Henriikka Vartiainen 2 , Nitin Sawhney 3
Affiliation  

ABSTRACT

Augmented Reality (AR) technology has provided a new technological platform for ‘mirror worlds’, where layers of information, meaning, and functions are integrated with a digital twin of the real world. To explore mirror worlds, we designed and developed +Andscape, an interactive AR sandbox. In this conceptual and empirical case study, we observed children’s (5–6-year-old, N = 16) collaborative play and storytelling with +Andscape. The qualitative content analysis from observational video-based data allows us to infer how children’s play with the AR sandbox engaged their questioning and reflections of both the real world events and the computational mirror worlds. The use of the tool triggered children’s imagination and opened for them a story world for exploration of current media events in a unique way. We conclude that when introducing mirror worlds, the focus should be on creative play, participation and storytelling through which the children can construct their own story worlds.



中文翻译:

增强现实沙箱:带有镜像世界的儿童游戏和讲故事

摘要

增强现实(AR)技术为“镜像世界”提供了一个新的技术平台,该平台将信息,含义和功能层与现实世界的数字孪生集成在一起。为了探索镜子世界,我们设计并开发了交互式AR沙箱+ Andscape。在这个概念和经验案例研究中,我们观察了儿童(5-6岁,N = 16)使用+ Andscape进行协作性游戏和讲故事。从基于观察性视频的数据进行的定性内容分析使我们能够推断出儿童在使用AR沙箱的游戏中如何对现实世界事件和计算镜像世界进行质疑和思考。该工具的使用激发了孩子们的想象力,并为他们打开了一个故事世界,以独特的方式探索当前的媒体事件。我们得出的结论是,在引入镜像世界时,重点应该放在创造性的玩耍,参与和讲故事上,通过这些游戏,孩子们可以构建自己的故事世界。

更新日期:2021-03-01
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