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A journey from abstract film to concrete interaction
Digital Creativity Pub Date : 2020-06-23 , DOI: 10.1080/14626268.2020.1781195
Ernest A. Edmonds 1
Affiliation  

ABSTRACT The paper reviews abstract films and the notions of time that occur in them, contrasting them with the use of time in digital art. Developments by the author in making various generative digital abstract, or concrete, works are described and compared to film. The generation of the time element of the works described is integral with the generation of images. It is shown how different approaches to dealing with time in the digital context have emerged. In particular, an integrated constructivist approach has built from concepts in abstract film to go beyond cinema in a way that makes significant use of digital media. It has been possible to develop these works into interactive pieces by using artificial intelligent methods in various ways. True to the spirit of the early work described, these interactive works are also concrete rather than virtual. The art uses artificial intelligence to make real realities.

中文翻译:

从抽象电影到具体互动的旅程

摘要本文回顾了抽象电影及其中出现的时间观念,并将其与数字艺术中的时间形成对比。描述了作者在制作各种生成性的数字摘要或具体作品方面的发展,并将其与电影进行了比较。所描述的作品的时间要素的产生与图像的产生是不可或缺的。它显示了如何在数字环境中出现处理时间的不同方法。尤其是,一种集成的建构主义方法已经从抽象电影的概念中建立,并以大量使用数字媒体的方式超越了电影。通过使用人工智能方法,可以将这些作品发展成互动作品。忠于所述早期工作的精神,这些互动作品也是具体而非虚拟的。艺术利用人工智能来实现现实。
更新日期:2020-06-23
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