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Designing in virtual reality: a comparison of problem-solving styles between desktop and VR environments
Digital Creativity Pub Date : 2019-04-03 , DOI: 10.1080/14626268.2019.1608264
Yan Jin 1, 2 , Sangwon Lee 1
Affiliation  

ABSTRACT With recent breakthroughs in VR devices, new potential of CAD as a design tool is anticipated. Based on the influence of design tools in ideation, we compared the problem-solving styles of WIMP (Windows, Icons, Menus, Pointer) and VRE (Virtual Reality Environment) for an apartment flat design task. Function-Behaviour-Structure ontology analysis revealed that WIMP was problem-driven with clear divisions between problem analysis and solution building, while VRE was predominantly solution-driven with frequent modifications of solutions. Such procedural characteristics led to uneven outcomes wherein spatial efficiency was better in WIMP while arrangement was more diversified in VRE. When the key factor was high manipulability of user interface in VRE, the result suggests that higher usability does not always produce desired outcomes. Time for problem analysis and a match between the tool and given problem must be taken into account.

中文翻译:

虚拟现实中的设计:台式机和VR环境之间的解决问题风格比较

摘要随着VR设备的最新突破,预计CAD作为设计工具将具有新的潜力。基于设计工具在构思方面的影响,我们比较了WIMP(Windows,图标,菜单,指针)和VRE(虚拟现实环境)的解决问题样式,用于公寓平面设计任务。功能-行为-结构本体分析表明,WIMP是由问题驱动的,在问题分析和解决方案构建之间存在明确的区分,而VRE主要由解决方案驱动,并经常修改解决方案。这种程序特征导致结果不均,其中WIMP的空间效率更好,而VRE的安排更为多样化。当关键因素是VRE中用户界面的高可操作性时,结果表明较高的可用性并不总是产生预期的结果。
更新日期:2019-04-03
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