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From immersion to collaborative embodiment: extending collective interactivity in built environments through human-scale audiovisual immersive technologies
Digital Creativity Pub Date : 2020-06-30 , DOI: 10.1080/14626268.2020.1783321
Mincong Huang 1 , Samuel Chabot 1 , Ted Krueger 1 , Carla Leitão 1 , Jonas Braasch 1
Affiliation  

ABSTRACT This paper discusses the use of human-scale immersive virtual environments as a platform for developing technologies for embodied digital interaction. We propose a three-body framework of spatial typologies in the realm of collaborative room-centered immersive systems that governs the relationship between the immersants, the hardware system of the environment, and the presented virtual environment. Through the lens of this framework, we present several use cases in the Collaborative-Research Augmented Immersive Virtual Environment Laboratory (CRAIVE-Lab) at Rensselaer Polytechnic Institute. Through the narratives of these use cases, it is argued that the proposed framework not only affords the design of interaction systems in room-centered virtual environments with spatial awareness, but also engenders new approaches to envision system design and its integration to the built environment. This framework intends to emphasize the significance of spatial thinking in expanding the creative potentials of body-driven interactive immersive systems.

中文翻译:

从沉浸式到协作式实施:通过人类规模的视听沉浸式技术扩展建筑环境中的集体交互性

摘要本文讨论了将人类规模的沉浸式虚拟环境用作开发用于实现数字交互技术的平台的方法。我们在以房间为中心的协作式沉浸式系统领域中,提出了一个由三部分组成的空间类型学框架,该框架控制着沉浸器,环境的硬件系统和所呈现的虚拟环境之间的关系。通过此框架的视角,我们在伦斯勒理工学院的协作研究增强型沉浸式虚拟环境实验室(CRAIVE-Lab)中介绍了几个用例。通过这些用例的叙述,有人认为,提出的框架不仅提供了以空间为中心的以房间为中心的虚拟环境中的交互系统的设计,但也带来了新的方法来设想系统设计及其与建筑环境的集成。该框架旨在强调空间思维在扩展身体驱动的互动式沉浸式系统的创造潜力方面的重要性。
更新日期:2020-06-30
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