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Use of an immersive, simulated learning game to teach pharmacy students clinical concepts of toxicology
Currents in Pharmacy Teaching and Learning Pub Date : 2021-01-22 , DOI: 10.1016/j.cptl.2021.01.018
Amanda S Korenoski 1 , Tyler R Ginn 2 , Amy L Seybert 3
Affiliation  

Background and purpose

Management of a poisoned patient is a critical part of any health care professional's education. A new, innovative teaching platform was developed allowing students to try to “break out” of various kits, locks, and scrambled codes to build collaboration, problem-solving, and critical thinking skills – similar to the recently popular “escape rooms.” Our purpose was to illustrate how this learning game can be utilized in pharmacy education to teach and apply clinical knowledge and evaluate its effectiveness on student-perceived confidence and competency in management of toxicologic emergencies.

Educational activity and setting

Students participated as part of an acute care elective. They worked in small groups and were given the same test pre- and post-quiz for two cases. Students were also administered a survey about their confidence in managing toxidromes after completion of the activity.

Findings

Drastic improvements in test scores were observed with both cases' pre- and post-test. Students also found the activity increased their knowledge of toxicology concepts and level of student-perceived confidence in managing similar cases. The majority of students were satisfied with the experience and thought it should be included elsewhere in the doctor of pharmacy curriculum.

Summary

The learning game was an effective and satisfying educational tool to understand and apply medical toxicology principles for pharmacy students. Additional implementation of this game would be preferred by most students and may aid in the education of other health care professionals on complex clinical management of toxicology cases.



中文翻译:

使用沉浸式模拟学习游戏教授药学学生毒理学临床概念

背景和目的

中毒患者的管理是任何医疗保健专业人员教育的重要组成部分。开发了一个新的、创新的教学平台,让学生尝试“突破”各种工具包、锁和乱码,以建立协作、解决问题和批判性思维的技能——类似于最近流行的“密室逃脱”。我们的目的是说明如何在药学教育中利用这种学习游戏来教授和应用临床知识,并评估其对学生对毒理学紧急情况管理的信心和能力的有效性。

教育活动和环境

学生作为急症护理选修课的一部分参加。他们以小组形式工作,并针对两个案例进行了相同的测试前和测试后测试。学生们还接受了一项关于他们在完成活动后管理毒害症的信心的调查。

发现

两个案例的前测和后测都观察到测试分数的显着提高。学生们还发现,这项活动增加了他们对毒理学概念的了解,并提高了学生对处理类似案例的信心。大多数学生对这次经历感到满意,并认为它应该包含在药学博士课程的其他地方。

概括

学习游戏是一种有效且令人满意的教育工具,可帮助药学学生理解和应用医学毒理学原理。大多数学生会更喜欢这种游戏的额外实施,并且可能有助于对其他医疗保健专业人员进行毒理学病例复杂临床管理的教育。

更新日期:2021-03-30
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