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Fully Human, Fully Machine: Rhetorics of Digital Disembodiment in Programming
Rhetoric Review Pub Date : 2020-04-02 , DOI: 10.1080/07350198.2020.1727096
Brandee Easter

ABSTRACT One way toward a more embodied digital rhetoric is through interrogating constructions of digital disembodiment. To make that case, this article examines one of the most famous esoteric or “weird” programming languages, which are not designed for any “real world” purpose, but as art, parody, or experiment. This language, named “brainfuck,” is notorious for its difficulty and uses challenges of mastery to assert a “true” (white, straight, masculine) programmer identity. As brainfuck reveals, a contemporary struggle to connect the effects of technologies with the people who create them can be sustained because their creators perform being machine-like themselves.

中文翻译:

完全人性化,完全机器化:编程中数字化脱身的修辞

摘要 通向更具体的数字修辞的一种方法是通过询问数字非具体化的结构。为了证明这一点,本文研究了最著名的深奥或“怪异”编程语言之一,这些语言不是为任何“现实世界”目的而设计的,而是作为艺术、模仿或实验而设计的。这种名为“brainfuck”的语言因其难度而臭名昭著,它利用掌握挑战来断言“真正的”(白人、直男、阳刚)程序员身份。正如 Brainfuck 所揭示的那样,将技术的影响与创造它们的人联系起来的当代斗争可以持续下去,因为它们的创造者表现得像机器一样。
更新日期:2020-04-02
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