当前位置: X-MOL 学术Educational Media International › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Using API Data to Understand Learning in League of Legends: A Mixed Methods Study
Educational Media International Pub Date : 2019-04-03 , DOI: 10.1080/09523987.2019.1614250
Hannah R. Gerber 1, 2 , Kevin Sweeney 3 , Erica Pasquini 4
Affiliation  

ABSTRACT This mixed-methods research was conducted to understand the impact of learning and player growth in a League of Legends summer camp. Eighteen adolescents engaged in a three-day sleep-over summer camp with various team building activities. Data collected included API metadata from pre- and post-camp as well as semi-structured interview data with youth who attended the camp. Exposing the participants to teamwork methods had a significant impact on changing how players approached competitive game play and engagement in digital environments. In particular, we find that participation in the summer camp led to significant changes in vision score, the most team-focused aspect of the game for which statistics were available. Furthermore, as demonstrated by the qualitative data, evidence suggests youth have an understanding for how teamwork can positively influence peer interactions within digital environments. These findings are important as they demonstrate that teaching team-focused activities can have a significant impact on the players of competitive esports games, and it also implies that the role of teamwork within various digital platforms needs deeper study. Findings indicate that a transfer of learning occurs between physical and digital spaces and that youth recognize the importance of teamwork and team-building activities in digital learning spaces.

中文翻译:

使用API​​数据理解英雄联盟中的学习:混合方法研究

摘要这项混合方法研究旨在了解英雄联盟夏令营中学习和玩家成长的影响。18名青少年参加了为期三天的不眠夜夏令营,开展了各种团队建设活动。收集的数据包括营前和营后的API元数据,以及参加营地的年轻人的半结构化访谈数据。使参与者暴露于团队合作方法对改变玩家在数字环境中进行竞争性比赛和参与的方式产生了重大影响。特别是,我们发现参加夏令营会导致视力得分发生重大变化,视力得分是游戏中团队关注度最高的方面,已有相关统计数据。此外,如定性数据所示,有证据表明,年轻人对团队合作如何能够积极影响数字环境中的同伴互动有一个了解。这些发现很重要,因为它们证明了以团队为中心的活动的教学可能会对竞技电子竞技游戏的参与者产生重大影响,并且还暗示着团队合作在各种数字平台中的作用需要更深入的研究。研究结果表明,物理空间和数字空间之间发生了学习转移,青年人认识到数字学习空间中团队合作和团队建设活动的重要性。这也意味着团队合作在各种数字平台中的作用需要更深入的研究。研究结果表明,物理空间和数字空间之间发生了学习转移,青年人认识到数字学习空间中团队合作和团队建设活动的重要性。这也意味着团队合作在各种数字平台中的作用需要更深入的研究。研究结果表明,物理空间和数字空间之间发生了学习转移,青年人认识到数字学习空间中团队合作和团队建设活动的重要性。
更新日期:2019-04-03
down
wechat
bug