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Juicing the game design process: towards a content centric framework for understanding and teaching game design in higher education
Educational Media International Pub Date : 2018-07-03 , DOI: 10.1080/09523987.2018.1512445
Lasse Juel Larsen 1
Affiliation  

ABSTRACT The aim of this article is to advance a framework for understanding and teaching game design in higher education, in order to address complexities inherent in teaching game design courses. Everyday teaching and learning game design often deviate from the standard textbook model of game design. In reality everyday teaching and learning operate with handling game design curriculum, how to think games, and how to organise the development process. The presented framework merge curriculum, thinking, and process guided by the game design concept of juiciness. The framework will be presented by dismantling the standard textbook model of game design into three; game design (curriculum), game design thinking (thinking), and game development (organisation). In this perspective game design is concerned with game mechanics, game design thinking preoccupied with paper prototyping, metaphor, and framing, while game developments addresses player experience including play and game testing. This article will coin vertical design as juiciness as opposed to horizontal design understood as expanding system layout. Juiciness will be placed as a guiding principle in the relationship between designers and designed content as an aspect of designer intentions and motivations. Lastly, the content centric framework will be presented by merging game design, game design thinking, game development, vertical design with selected aspects of accepted software development strategies as an approach to teaching and learning game design in higher education.

中文翻译:

指导游戏设计过程:建立一个以内容为中心的框架,以理解和教授高等教育中的游戏设计

摘要本文的目的是为理解和教学高等教育中的游戏设计提供一个框架,以解决游戏设计课程教学中固有的复杂性。日常教学游戏设计通常会偏离游戏设计的标准教科书模型。实际上,每天的教学都需要处理游戏设计课程,如何思考游戏以及如何组织开发过程。提出的框架在多汁的游戏设计概念的指导下融合了课程,思维和过程。该框架将通过将游戏设计的标准教科书模型分解为三个模型来展示:游戏设计(课程),游戏设计思维(思考)和游戏开发(组织)。从这个角度来看,游戏设计与游戏机制有关,游戏设计思维主要涉及纸张原型,隐喻和框架,而游戏开发则针对玩家体验,包括游戏和游戏测试。本文将垂直设计视为多汁,而不是将水平设计理解为扩展系统布局。多汁性将作为设计师与设计内容之间关系的指导原则,这是设计师意图和动机的一个方面。最后,将通过融合游戏设计,游戏设计思维,游戏开发,垂直设计与公认的软件开发策略的选定方面,作为高等教育教学和学习游戏设计的一种方法,提出以内容为中心的框架。本文将垂直设计视为多汁,而不是将水平设计理解为扩展系统布局。多汁性将作为设计师与设计内容之间关系的指导原则,这是设计师意图和动机的一个方面。最后,将通过融合游戏设计,游戏设计思维,游戏开发,垂直设计与公认的软件开发策略的选定方面,作为高等教育教学和学习游戏设计的一种方法,提出以内容为中心的框架。本文将垂直设计视为多汁,而不是将水平设计理解为扩展系统布局。多汁性将作为设计师与设计内容之间关系的指导原则,并作为设计师意图和动机的一个方面。最后,将通过融合游戏设计,游戏设计思维,游戏开发,垂直设计与公认的软件开发策略的选定方面,作为高等教育教学和学习游戏设计的一种方法,提出以内容为中心的框架。
更新日期:2018-07-03
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