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“This Is a Pit of Fire”: Associations of Play Materials With Children’s Creativity During Play and Internal State Language
Journal of Research in Childhood Education Pub Date : 2020-11-12 , DOI: 10.1080/02568543.2020.1838673
Nina Howe 1 , Nasim Tavassoli 1 , Jamie Leach 2 , Fadwa Farhat 1 , Ganie Dehart 3
Affiliation  

ABSTRACT

This study investigated how specific characteristics of multipiece, miniature, realistic play props (thematically open-ended village set versus thematically closed-ended train set) designed to enhance children’s pretense influenced their scenario creativity, object transformations, and the frequency and use of specific internal-state language. The sample consisted of 7-year-olds (n = 52) focal children playing with a sibling and a friend and focused on associations of play scenarios (i.e., set-up/organization, expected scenarios, creative scenarios), object use (i.e., set-up/organization, expected use, creative use, and no object), and internal-state language (i.e., references to cognitions, goals, emotions, preferences). Children engaged in more expected scenarios and object use with the closed-ended train set than with the open-ended village set. Play set differentially impacted the use of internal-state language: More references to goals were evident during train play, whereas a trend indicated that children employed more references to cognitions with the village. The pattern of findings indicates that children’s play communications may be associated with specific types of play props; thus, different play props may enhance pretense in different ways.



中文翻译:

“这是一个火坑”:游戏材料与儿童在游戏中的创造力和内部状态语言的关联

摘要

本研究调查了旨在增强儿童伪装的多件式、微型、逼真的游戏道具(主题开放式村庄布景与主题式封闭式火车布景)的具体特征如何影响他们的场景创造力、对象转换以及特定内部游戏的频率和使用。 -状态语言。样本包括 7 岁儿童(n= 52) 专注于与兄弟姐妹和朋友玩耍的儿童,并专注于游戏场景(即设置/组织、预期场景、创造性场景)、对象使用(即设置/组织、预期使用、创造性)的关联使用,没有对象)和内部状态语言(即,对认知、目标、情感、偏好的引用)。与开放式村庄组相比,封闭式火车组的儿童参与了更多预期的场景和物体使用。游戏设置对内部状态语言的使用产生了不同的影响:在火车游戏中,对目标的更多引用是显而易见的,而一种趋势表明,孩子们对村庄的认知使用了更多的引用。调查结果的模式表明,儿童的游戏交流可能与特定类型的游戏道具有关;因此,

更新日期:2020-11-12
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