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Adapting the good behavior game for special education classrooms
Psychology in the Schools ( IF 1.923 ) Pub Date : 2021-02-11 , DOI: 10.1002/pits.22496
Emily A. Groves 1 , Richard J. May 1 , Rachel E. Rees 1 , Jennifer L. Austin 1
Affiliation  

The good behavior game (GBG) is a classroom management intervention that employs a group contingency to support appropriate behavior and reduce classroom disruptions. To date, the majority of GBG research has included participants of typical development in mainstream education classrooms or alternative schools. The current study evaluated the GBG across two classrooms in a special education school in Wales. Children included those with both intellectual and physical disabilities. Although some adaptations were made to accommodate individual student needs, those adjustments were minimal and required little additional effort from teachers. Results were evaluated using a single-case withdrawal design and indicated that the GBG was effective at reducing disruptive and off-task behavior in both classrooms.

中文翻译:

为特殊教育课堂改编良好行为游戏

良好行为游戏 (GBG) 是一种课堂管理干预措施,它采用小组应急措施来支持适当的行为并减少课堂干扰。迄今为止,大多数 GBG 研究都包括主流教育课堂或替代学校中典型发展的参与者。目前的研究评估了威尔士一所特殊教育学校两个教室的 GBG。儿童包括智力和身体残疾的人。尽管进行了一些调整以适应个别学生的需求,但这些调整是微乎其微的,几乎不需要教师额外的努力。结果使用单一案例退出设计进行评估,并表明 GBG 可有效减少两个教室中的破坏性和非任务行为。
更新日期:2021-02-11
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