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Media discourse and perception of game regulatory issues
The Communication Review Pub Date : 2019-02-27 , DOI: 10.1080/10714421.2019.1581046
Chang Won Jung 1
Affiliation  

ABSTRACT This study examines how the issue of game regulation has been discussed and influenced public perception by exploring ideologically differing media outlets’ distinct uses of frames by analyzing news contents (N = 1,217) and public opinion survey of the national sample of Korean gamers (N = 1,362), who play games currently. The analyses include the influence of media on attitudes toward game regulation, perception of games, and frame adoption, based on the results of news content analysis. The study found that (a) mainstream media was ambivalent about game issues and tended to define gaming and gamers in sensationalistic ways; (b) while the dynamics of media effects on public attitudes toward game regulation are complex, exposure to game-related news content significantly impacted public attitudes; mass media that highlight the negative aspects of games have strong impacts on public perception toward games, which may ultimately affect attitudes toward game regulation.

中文翻译:

媒体话语和对游戏监管问题的看法

摘要 本研究通过分析新闻内容 (N = 1,217) 和韩国游戏玩家全国样本的民意调查 (N = 1,362),目前玩游戏的人。基于新闻内容分析的结果,分析包括媒体对游戏监管态度、游戏感知和框架采用的影响。研究发现 (a) 主流媒体对游戏问题持矛盾态度,倾向于以耸人听闻的方式定义游戏和游戏玩家;(b) 虽然媒体对公众对游戏监管态度的动态影响是复杂的,但接触与游戏相关的新闻内容对公众态度有显着影响;
更新日期:2019-02-27
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