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Training game localisers online: teaching methods, translation competence and curricular design
The Interpreter and Translator Trainer ( IF 1.222 ) Pub Date : 2021-02-04 , DOI: 10.1080/1750399x.2021.1880306
Carme Mangiron 1
Affiliation  

ABSTRACT

Video games have become one of the most popular forms of entertainment in the modern digital society. The global success of the game industry has fostered the development of the game localisation industry, as developers and publishers strive to sell their games in different languages and territories to maximise their return on investment. This, in turn, has been reflected in the increasing demand for trained game localisers who can cope with the different challenges posed by this emerging type of translation and meet the industry’s needs. Based on the long-standing experience of the MA in Audiovisual Translation at the Universitat Autònoma de Barcelona, this paper focuses on pedagogical issues concerning the training of game translators and, specifically, training them online, taking into consideration the specificities of distance education. After briefly presenting an overview of this MA and its online modality, the paper shifts to the teaching of game localisation, focusing on translation competence and curricular design, describing the tasks that students are asked to do. Special emphasis is placed on the teaching resources and tools used to provide a collaborative learning experience to distance education students that prepares them to embark on a career in this fast-paced and technologically-driven industry.



中文翻译:

在线培训游戏本地化人员:教学方法,翻译能力和课程设计

摘要

电子游戏已成为现代数字社会中最受欢迎的娱乐形式之一。游戏业在全球的成功推动了游戏本地化产业的发展,因为开发商和发行商都在努力以不同的语言和地区出售他们的游戏,以最大程度地提高投资回报率。反过来,这已经反映在对训练有素的游戏本地化人员的需求不断增长中,他们可以应对这种新兴类型的翻译所带来的各种挑战并满足行业的需求。基于巴塞罗那大学奥图诺玛分校视听翻译文学硕士的长期经验,本文着重研究与游戏翻译人员培训有关的教学问题,尤其是考虑到远程教育的特殊性,对他们进行在线培训。在简要介绍了该MA及其在线形式的概述之后,本文转向了游戏本地化的教学,重点是翻译能力和课程设计,描述了学生要完成的任务。特别强调用于为远程教育学生提供协作学习经验的教学资源和工具,使他们为在这个快节奏和技术驱动的行业中踏上职业做好准备。

更新日期:2021-02-04
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