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Design Research and Object-Oriented Ontology
Open Philosophy Pub Date : 2020-01-24 , DOI: 10.1515/opphil-2020-0002
Joseph Lindley 1 , Haider Ali Akmal 1 , Paul Coulton 1
Affiliation  

Abstract In this paper we recount several research projects conducted at ImaginationLancaster (http://imagination.lancs.ac.uk) a Design-led research laboratory, all of which consider Object-Oriented Ontology (OOO). The role OOO plays in these projects is varied: as a generative mechanism contributing to ideation; as a framework for analysis; and as a constituent in developing new design theory. Each project’s focus is quite unique—an app, a board game, a set of Tarot cards, a kettle and a living room—however they are all concerned with developing new understandings relating to the ubiquitous, networked, ‘smart’ technologies which are often referred to as the Internet of Things (IoT). Through our reflexive account of these research projects the aim of this paper is to provide insights into, and promote new discussion about, the relevance and scope for OOO in socio-technical Design Research, and beyond.

中文翻译:

设计研究与面向对象的本体

摘要在本文中,我们叙述了在ImaginationLancaster(http://imagination.lancs.ac.uk)(由设计领导的研究实验室)进行的几个研究项目,这些研究项目都考虑了面向对象的本体(OOO)。OOO在这些项目中扮演的角色是多种多样的:作为促成构想的生成机制;作为分析框架;并作为开发新设计理论的组成部分。每个项目的关注点都是非常独特的-应用程序,棋盘游戏,一组塔罗牌,水壶和起居室-但是,它们都与发展与无处不在的网络化“智能”技术有关的新认识有关称为物联网(IoT)。通过我们对这些研究项目的反思,本文的目的是提供有关以下方面的见解并促进有关以下方面的新讨论:
更新日期:2020-01-24
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