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May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform
International Journal of Serious Games Pub Date : 2019-03-14 , DOI: 10.17083/ijsg.v6i1.239
Alessandra Antonaci , Roland Klemke , Kim Dirkx , Marcus Specht

Goal achievement is a measure of success; this could be particularly true in Massive Online Open Courses (MOOC), which are approached by a massive audience with an enormous variety of needs. However, in MOOC one is unlikely to find solutions which allow students to pursue their individual goals and achieve them. Inspired by implementation intention theory and strategy games we have developed the first prototype of the game element Stimulated Planning (SP) which will enable MOOC users to achieve their goals. In this study we have investigated SP usability via usability test, eye tracking and the retrospective think-aloud. As well as we have examined if our design choices matched the conceptual planning process of our users. We found that our system matches our sample’s idea of planning and that our system usability can be improved further. Our findings are the base of our future works.

中文翻译:

愿计划与您同在!嵌入MOOC平台的激励计划游戏元素的可用性研究

目标达成是衡量成功的标准;在大规模在线公开课程(MOOC)中,这一点尤其重要,有大量需求的大量受众都可以接触到。但是,在MOOC中,不太可能找到使学生追求自己的目标并实现目标的解决方案。受实施意图理论和策略游戏的启发,我们开发了游戏元素刺激计划(SP)的第一个原型,这将使​​MOOC用户实现他们的目标。在这项研究中,我们通过可用性测试,眼动追踪和回顾性思考方式研究了SP的可用性。以及我们已经检查了我们的设计选择是否与用户的概念规划过程相匹配。我们发现我们的系统符合我们样本的计划思想,并且我们的系统可用性可以进一步提高。
更新日期:2019-03-14
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